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Bruno

Automated Anxiety

Anthropomorphism is the act of attributing human characteristics to non-human objects or items. This project aims to explore this concept and if a non-human item can be seen to "feel" a human emotion, from the point of view of human observers.

“Bruno” is a non-human device that suffers from social anxiety. When left alone he is calm, but if someone approaches him, he gets stressed and panics until he is alone again.

Bruno

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Creative Coding Project - Physical Computing, Arduino, C++

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