Releases: Matistan/MinecraftManhunt
Releases · Matistan/MinecraftManhunt
Version 1.7.2
Version 1.7.1
Changes:
- Hunters and Speedrunners are now in teams, which means that they're names are colored red and green, and also they can now use the command
/teammsgto write a message only to their team - added
friendlyFireoption inconfig.yml - added possibility to add players during the game
Version 1.7
Fixes:
- when playing with multiple speedrunners, sometimes hunters were also being removed with them
New features:
- new option in
config.ymlcalledspectatorAfterDeath, which gives spectators to speedrunners after death (only when playing with multiple speedrunners)
Other changes:
- refactored the whole project
- option
usePermissionsis now set to true on default, which means only ops can run manhunt commands
Version 1.6.1
Added Metrics for bstats
Version 1.6
Changelog:
- added a new command
/manhunt rules <rule> value(optional)- to change the rules in config.yml file in game! - some minor improvements and bugfixes
Version 1.5
- adding and removing players using
@a, e.g./manhunt remove @a - Some improvements have been made and bugs have been fixed
Version 1.4
Now, the day/night cycle stops when the game is paused, and also fixed a small bug.
Version 1.3.1
More Permissions Update
- Added more permissions for each command
- Added new option to config file to disable/enable pauses.
Version 1.3
Permission update
Now, you can disable players from using manhunt commands by changing the option in file config.yml usePermissions to true, and not giving them the permission. People with the permission will always be able to use commands.
Important note:
Even if the player doesn't have permission to use the commands, they will still be able to use /manhunt pause, as it wouldn't make sense otherwise.
Version 1.2.3
Improvement
Now during pauses players no longer give resistance, but the damage is simply cancelled. This means that players armor won't break due to mobs. Also after resuming the game, players give resistance for 5sec to escape mobs if they surrounded a player.