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Releases: Matistan/MinecraftManhunt

Version 1.7.2

12 Apr 12:37

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Changes:

  • added 2 new permissions: manhunt.pause and manhunt.unpause, for OPs to pause/unpause the game immediately
  • manhunt start command now doesn't require being one of the hunters/speedrunners
  • fixed a few things

Version 1.7.1

15 Mar 11:37

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Changes:

  • Hunters and Speedrunners are now in teams, which means that they're names are colored red and green, and also they can now use the command /teammsg to write a message only to their team
  • added friendlyFire option in config.yml
  • added possibility to add players during the game

Version 1.7

10 Feb 10:40

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Fixes:

  • when playing with multiple speedrunners, sometimes hunters were also being removed with them

New features:

  • new option in config.yml called spectatorAfterDeath, which gives spectators to speedrunners after death (only when playing with multiple speedrunners)

Other changes:

  • refactored the whole project
  • option usePermissions is now set to true on default, which means only ops can run manhunt commands

Version 1.6.1

15 May 12:14

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Added Metrics for bstats

Version 1.6

08 May 14:34

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Changelog:

  • added a new command /manhunt rules <rule> value(optional) - to change the rules in config.yml file in game!
  • some minor improvements and bugfixes

Version 1.5

14 Apr 01:43

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  • adding and removing players using @a, e.g. /manhunt remove @a
  • Some improvements have been made and bugs have been fixed

Version 1.4

02 Apr 14:30

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Now, the day/night cycle stops when the game is paused, and also fixed a small bug.

Version 1.3.1

06 Mar 11:21

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More Permissions Update

  • Added more permissions for each command
  • Added new option to config file to disable/enable pauses.

Version 1.3

03 Mar 15:06

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Permission update

Now, you can disable players from using manhunt commands by changing the option in file config.yml usePermissions to true, and not giving them the permission. People with the permission will always be able to use commands.

Important note:

Even if the player doesn't have permission to use the commands, they will still be able to use /manhunt pause, as it wouldn't make sense otherwise.

Version 1.2.3

18 Apr 17:39
4007b84

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Improvement

Now during pauses players no longer give resistance, but the damage is simply cancelled. This means that players armor won't break due to mobs. Also after resuming the game, players give resistance for 5sec to escape mobs if they surrounded a player.