Canary build of Movement Bash, which is a port of Movement Batch for bash shells. For more stable versions, see "releases".
For instructions, please refer to files available in the help directory or using the built-in help function of the game.
- Run
git clone https://github.com/MarkusMaal/MovementBash.giton a terminal cd MovementBash(to navigate to the directory where you cloned the files)bash Start_game.shor./Movement_bash.sh- If the previous command didn't work, run
chmod +x Start_game.sh
- Windows 11 using Windows Subsystem for Linux 2 - works with flying colours
- Windows 11 using Git bash - too slow, usable for making new maps but not playing existing ones
- GNU/Linux with Konsole terminal emulator - a little bit slow, usable for making new maps or playing smaller maps
- GNU/Linux over SSH - a little bit slow, usable for making new maps and playing smaller maps
- GNU/Linux with native shell in systemd - works
- Haiku - requires enabling ASCII mode and manually setting controls
- Gobo Linux - requires custom shabang, added by me to Start_game.sh
- TinyCore - requires custom shabang, added by me to Start_game.sh
- macOS Sonoma - editor only works in ASCII mode, broken ANSI sequences and timeout errors while playing a map