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davewx7 edited this page Mar 29, 2012
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We recently migrated our old wiki to GitHub. Due to differences in the wiki formats, there are some formatting errors. If you see one, please fix it! You might want to consult the complete list of wiki pages, in case something isn't linked to from this page.
If you are looking for the latest stable release, forums, and news, please visit http://www.frogatto.com/.
| GameControls | You can access the in-game editor at any time by pressing ctrl-e. See more controls in the page. |
| General Game Making Intro | So, you want to work in the Frogatto engine? Read this first. |
| GeneralGameMakingFAQ | How to approach general things like scripting and blitting in frogatto's engine. |
| GameObjectProgrammingGuide | A handy walkthrough on making new objects. See also FFL. (This is what our game logic is programmed in.) Some FML, the wrapper language for FFL, would be useful as well. FML Used for defining resources, such as images and logic. |
| Developer Utilities | Utilities that come with the game and are useful for a variety of purposes. |
| AVFileFormats | What formats (and special rules) our Image and Audio files must conform to. |
| GUI FML | How to make and edit the heads-up display, such as the coin and health counters. |
| CreatingTilesets | How to make tiles for use in the editor. |
| Debugging Utilities | Tools to diagnose why things you're writing aren't working right. |
| ObjectEvents | An object's engine- fired events. |
| ObjectFunctions | The calls available to an object. This is the core of FFL. |
| ObjectProperties | The many values an object has. |
| Level Variables | Values in the level variable. |
