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davewx7 edited this page Mar 29, 2012 · 12 revisions

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Welcome to the Frogatto wiki!

We recently migrated our old wiki to GitHub. Due to differences in the wiki formats, there are some formatting errors. If you see one, please fix it! You might want to consult the complete list of wiki pages, in case something isn't linked to from this page.

If you are looking for the latest stable release, forums, and news, please visit http://www.frogatto.com/.

For Players

GameControls You can access the in-game editor at any time by pressing ctrl-e. See more controls in the page.

For Developers - Overview

General Game Making Intro So, you want to work in the Frogatto engine? Read this first.
GeneralGameMakingFAQ How to approach general things like scripting and blitting in frogatto's engine.
GameObjectProgrammingGuide A handy walkthrough on making new objects. See also FFL. (This is what our game logic is programmed in.) Some FML, the wrapper language for FFL, would be useful as well. FML Used for defining resources, such as images and logic.
Developer Utilities Utilities that come with the game and are useful for a variety of purposes.

For Developers - Reference

General

AVFileFormats What formats (and special rules) our Image and Audio files must conform to.
GUI FML How to make and edit the heads-up display, such as the coin and health counters.
CreatingTilesets How to make tiles for use in the editor.
Debugging Utilities Tools to diagnose why things you're writing aren't working right.

Variable and Function Reference Lists

ObjectEvents An object's engine- fired events.
ObjectFunctions The calls available to an object. This is the core of FFL.
ObjectProperties The many values an object has.
Level Variables Values in the level variable.

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