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Wwise Gameplay Cues

An unreal engine plugin to support Wwise Ak events inside GameplayCues

The Gameplay Ability System (GAS) comes with GameplayCues for vfx and sfx events.
However, they only support engine sound classes and don't offer any compatibility with Wwise.

This plugin provides a bunch of FGameplayCueNotify_... struct wrappers, replacing the engine's gameplay cue USoundBase with an UAkAudioEvent class.

Note

This plugin is in active development. Some things may not work as expected.

Wrappers

The new FAkGameplayCueNotify_AkEventInfo replaces the old FGameplayCueNotify_SoundInfo. Providing a UAkAudioEvent class to post when executing a GameplayCue.
image

Following Gameplay Cue classes are included in this plugin to support Ak Audio Events:

Gameplay Cue Classes

Additionally, the FAkGameplayCueNotify_AkEventInfo uses a FAkGameplayCueNotify_SpawnResult which is a copy of the FGameplayCueNotify_SpawnResult, except that it stores a list of AkPlayingID Id's instead of audio components.
@see FAkGameplayCueNotify_AkEventInfo
@see FAkGameplayCueNotify_SpawnResult

Contribution

Feel free to make a PR !

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Unreal Engine plugin to support (GAS) GameplayCues with Audiokinetic (Wwise) events

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