An unreal engine plugin to support Wwise Ak events inside GameplayCues
The Gameplay Ability System (GAS) comes with GameplayCues for vfx and sfx events.
However, they only support engine sound classes and don't offer any compatibility with Wwise.
This plugin provides a bunch of FGameplayCueNotify_... struct wrappers, replacing the engine's gameplay cue USoundBase with an UAkAudioEvent class.
Note
This plugin is in active development. Some things may not work as expected.
The new FAkGameplayCueNotify_AkEventInfo replaces the old FGameplayCueNotify_SoundInfo. Providing a UAkAudioEvent class to post when executing a GameplayCue.

Following Gameplay Cue classes are included in this plugin to support Ak Audio Events:
Additionally, the FAkGameplayCueNotify_AkEventInfo uses a FAkGameplayCueNotify_SpawnResult which is a copy of the FGameplayCueNotify_SpawnResult, except that it stores a list of AkPlayingID Id's instead of audio components.
@see FAkGameplayCueNotify_AkEventInfo
@see FAkGameplayCueNotify_SpawnResult
Feel free to make a PR !