1.5.3
MagicBounty
- Fixed Bounty Board using
job_forFactioninstead oftrigger_marketFactionkeys. - Fixed Bounty Board not taking into account
trigger_playerRelationshipkeys. - Console command to validate a bounty now includes
existing_target_memkeyin its calculation.- This is only a change to the console command; the bounty generation itself included this already.
- Fixed crash when starting battles if there's no flagship.
MagicAchievements
- Fixed achievements being wiped if the game was started with the feature disabled (reported by @Lukas22041).
- Fixed a performance issue during combat.
Misc
- Fixed a few Kotlin extension methods requiring non-null params despite underlying method not needing them (thanks
@niko). - Fixed hidden hullmods showing up in the new 0.98a codex.
- Externalized MagicPaintjob strings.