Releases: MagicJinn/SDLS
Releases · MagicJinn/SDLS
1.9.0
1.9.0⚓
Vanilla: Change made to the basegame
SDLS: Change made to SDLS
- Fixed a bug with Deck (Availability) that I thought I fixed a while ago (SDLS)
- Patched MapProviderGeneratePatch to be ever so slightly faster (5x faster, but original method only took 100ms) (Vanilla)
- Fixed the bug that corrupts your save when removing a mod that added new qualities (Vanilla)
1.8.0
1.8.0 📁
- Patched CopyFilesFromEmbeddedArchiveToFileSystem to be about 100+ times faster than before, and to also not override existing files, which should make modding easier.
- Fixed a minor issue where AutoImporter would freak out if you (or FailBetter) were offline.
- Fixed a minor error in the log, which may or may not improve startup times.
1.7.0
1.6.0
1.5.0
1.5.0 📚🏎️
- Significant performance improvements. SDLS JSON compilation takes 81% less time. (9 seconds -> 1.7 seconds, with basegame events.json and qualities.json as a benchmark).
- Added Fastload, which loads your game up to 15-20 seconds faster than before, regardless of installed mods (enabled by default).
- Added LoadIntoSave, which automatically loads your save file once the game starts, requiring no input from the player (enabled by default).
- JSON processing now runs async, so it doesn't cause the game to freeze when loading.
- Documentation! Added a beginners guide (WIP), general tutorials (WIP) and a reference page.
- Added cleanup config option, which will delete the files SDLS created when the game is closed (enabled by default).
- Debug timers, which will log the time it takes to run various functions, like compiling the JSON files (disabled by default).
- Added official support for constants (combatconstants.json, navigationconstants.json).
- Added official support for exchanges.
- Fixed SwitchToSetting.json not having default values.
- Fixed accidental disabling of Zubmariner DLC.