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Releases: MadTekN1/ERModsMerger

v1.3.1-alpha

17 Jul 09:03

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Patch Note 1.3.1-alpha

What's new

  • Mods file tree & preview conflicting files
  • dll mods support
  • Profiles
  • Better logs

Full details in CodeChangesNotes

Bug fixes

  • Crash when local files / folders are modified / deleted
    • Check files / folders at app launch (also before edits events) and update concerned config / profile accordingly
  • Fixed a startup error: object reference not set to an instance of an object
  • Vanilla dcx not loading
  • Crash at save game load when for certain .msgbnd.dcx files
  • Merging .prev files into reg bin

v1.3-alpha

09 Jul 10:55

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Patch Note 1.3-alpha

What's new

  • Mod manager app
  • Searches of unsuported conflicts + ask user confirmation to continue
  • Initial support for the merge of .msgbnd.dcx files
  • Partial support for the merge of .emevd.dcx files
  • Better Implementation for logs and user / console queries
  • Works with zipped mods (manager only)

Full details in CodeChangesNotes

Bug fixes

  • Fix manual conflict identical values
  • Surely more fixes that I forgot about..

Hotfix

  • Checking version fail due to missing assembly file affecting single file publish release
  • Problem at first launch when checking game path

v1.2-alpha

04 Jul 20:09

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What's new

  • Configurable console print delay
  • "Manual" regulation conflicts resolve
  • Inform user which version of regulation file is loaded

Bug fixes

  • Fix an issue where merges weren't performed correctly when the last mod folder didn't contain a regulation file
  • Hotfix - Oodle not found crash

Alpha 1.1

02 Jul 08:21

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  • Find GamePath automatically at first launch (or if ERModsMergerConfig\config.json is missing)
  • Handle new param rows
  • Fix/handle various crashes and give user explanations

Alpha 1.0

01 Jul 17:30

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First release of the alpha build of the mod merger tool.