Releases: MadTekN1/ERModsMerger
Releases · MadTekN1/ERModsMerger
v1.3.1-alpha
Patch Note 1.3.1-alpha
What's new
- Mods file tree & preview conflicting files
- dll mods support
- Profiles
- Better logs
Full details in CodeChangesNotes
Bug fixes
- Crash when local files / folders are modified / deleted
- Check files / folders at app launch (also before edits events) and update concerned config / profile accordingly
- Fixed a startup error: object reference not set to an instance of an object
- Vanilla dcx not loading
- Crash at save game load when for certain .msgbnd.dcx files
- Merging .prev files into reg bin
v1.3-alpha
Patch Note 1.3-alpha
What's new
- Mod manager app
- Searches of unsuported conflicts + ask user confirmation to continue
- Initial support for the merge of .msgbnd.dcx files
- Partial support for the merge of .emevd.dcx files
- Better Implementation for logs and user / console queries
- Works with zipped mods (manager only)
Full details in CodeChangesNotes
Bug fixes
- Fix manual conflict identical values
- Surely more fixes that I forgot about..
Hotfix
- Checking version fail due to missing assembly file affecting single file publish release
- Problem at first launch when checking game path
v1.2-alpha
What's new
- Configurable console print delay
- "Manual" regulation conflicts resolve
- Inform user which version of regulation file is loaded
Bug fixes
- Fix an issue where merges weren't performed correctly when the last mod folder didn't contain a regulation file
- Hotfix - Oodle not found crash