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Unreal Engine 5 – Projects Portfolio

This repository presents a set of Unreal Engine 5 projects developed during coursework at Warsaw University of Technology.
Its purpose is to demonstrate practical, entry-level Unreal Engine 5 skills relevant for junior game development or technical roles.

Each project is available in a separate Git branch.


Projects Overview

Playable Prototype (playable-prototype)

A larger project showcasing a complete, playable game prototype.

Project description:
A top-down tank game built by combining environment design, gameplay mechanics, AI, UI, and visual effects.

Key skills demonstrated:

  • Player character implemented using Character Blueprint
  • Enemy AI implemented using:
    • Character Blueprints
    • Behavior Trees
    • NavMesh
  • Gameplay systems:
    • Player health system
    • Kill counter / basic progression tracking
  • Particle systems used for gameplay and visual feedback (e.g. explosions, effects)
  • Three playable levels with different visual themes
  • HUD, UI, and Main Menu implementation
  • Integration of assets into a cohesive gameplay experience

This project demonstrates the ability to build a small but complete game loop using Unreal Engine 5.


Prototype – Main Menu Prototype – Victory Screen Prototype – Snowfall Level Prototype – Desert Level


Level Design (level-design)

A small project focused on core UE5 level design fundamentals.

Key skills demonstrated:

  • Blockout and prototyping using Geometry Brushes (BSP)
  • Material creation and application
  • Use of Decals for environmental detail
  • Blueprint-based interactive objects (e.g. doors)

This project demonstrates understanding of spatial design, interaction basics, and Unreal Editor workflows.


Level – Corridor Level – Double Doors Level – Mid Section


Landscape Creation (landscape-creation)

A project dedicated to creating natural outdoor environments.

Key skills demonstrated:

  • Landscape sculpting and shaping
  • Creating and using layered landscape materials
  • Terrain painting
  • Use of the Foliage system for vegetation and props

This branch demonstrates the ability to work with large-scale environments and Unreal Engine landscape tools.


Landscape


Assets & Credits

This repository is intended for educational and non-commercial use only.

  • Meshes, materials, and VFX:
    Free assets sourced from Fab
  • Sound effects:
    Free assets sourced from freesound.org

All assets are used strictly for study purposes.

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