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Properly adds fire nade
slight SBD hp nerf due to saber damage coming down
HP 230 > 225 HP buy 255 > 275 Armor 25 > 10
Removed damage taken bonus Armor 180 > 225 Added Knockback and stagger to Thermal Nades and Frags Added Knockback, stagger, and knockdown to Thermal Det, Trip Mines, and Det Packs
Added Dexterity 1 Increased clip size of Rifle and Pistol to 872 (funny gimmick but I get annoyed at lack of ammo)
Again encouraging more careful FP consideration
Feel free to add on Converted Sonic Dets into 'Electro-Sonic Flashbangs', behavior is in the name. Saber damage 70 > 120 Saber special damage mult default > 1.2 Added 15% faster velocity to pistol Removed Ion reload penalty
Battery Recharge 2 > 3 Armor Regen 1 reinstated Battery pool 80 > 100 Batter regen 1 > 1.2 KB taken .5 > .2
Defaulted resource decay, small nerf to fury sustain resource regencap 25 > 15
Fix fpv
Fix KanosJax BD
Chime in on this one if you want... might be overkill but I want to continue to zone in on "too angry to die" concept. This is why he keeps heal on Saber. Removed Force Focus Deflect 3 > 1 Saber Defense 3 > 2 Added Wook Strength 1 Added Env Protection 3 Push 2 > 1 Rage 2 > 3 Rage pool 125 > 120 Regen cap 125 > 120 Rage decay 50% slower > default KB taken default > 15% less Added 15 armor, allowing Sion to barely survive 1 saber strike at full vitality BPmult 1.15 > 1.1 APmult 1.15 > 1.2 Adusted Saber DFAs (and added new Sion legends saber entry) Speed 233 > 231 Added Bloody Melee
Added mag reload to Trad Caster Disabled charge shots on Trad Caster
HP 120 > 125 Pistol ammo 725 > 800 Pistol damage mult 1 > 1.1
Setting up cultist_pull and saber_pull for each force power for testing force power usage for both CLASS_MAGE and CLASS_REBORN Buffs to saber boss. Nerf to med-tier reborn. Nerf to assassin_droid. Setting up isDroid for all droids. Removing darkjedi.npc, revan.npc, and ubermouse.npc. MB_ATT_ENV_PROT added to hazardtroopers and rockettrooper2s Restored ragnos.npc.
Armor 105 > 125 Removed No Locational Damage
Was always intended to have this instead of physical protection.
Switching from isDroid to MBClass Also setting up saber_powers which have a Sith with saber and 1 force power each for testing.
JKO testing
Kyle Armor ranks 20/50/100 > 20/50/80 Malak HP 190 > 100 Armor 0 > 45 Kylo Ren Protect 2 > 1
bind/fixes/balance
1 pulse to frag as it was before.
Guess we're back at the start for this one. She needs proper HP though since otherwise it doesn't make sense. Buff a little if needed later.
1 frag to pulse for uniqueness and stuff.
2 life variant buff to get nearly everything to make them useful at all.
Same as clone. Buff to 2 life variant.
Nerf to mines/detpacks but lets them spam those cute thermals as they should.
Fixed weapon descriptions. Reverted poison to flame thrower.
Just let him be unique and not have heal but instead get armor. He's tanky enough as is.
Same as kyle. Maybe make her 100/50 hp if she needs durability buffs and it would be more accurate to MOTS.
No Jyn space program
size increase for accuracy
R21.9/contributors legends
Update slime_explosion_new.efx
remove old pushblur
Update VR_mgs1_psychomantis.mbch
clone comm remove thermal
remove pushblur/saber_clash artifacts
Senate Guard HP 105 > 115 Bo Katan Pistol dmg 1 > 1.1 Nite Owl Proj dmg .8 > .8 Hera Clone Pistol damage 1.1 > 1.15 Lobot Dmg/fp mult 1.15 > 1.2 T3M4 Arm Blaster dmg 1 > 1.1 Arm Blaster ammo 500 > 600 NRSec A280 cost 2/5/2 > 2/4/2 Pull cost 7 > 6 Zam Healing 3 > 2 Gamorrean Skill timer .5 > .4
balance wrap up
Disable gunkick
Update v5_ImpArmCom.mbch
just a soundpath edit on maskless Sith Eradicator
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