This is my WIP blender toolkit for working with KCD2 files in Blender 4.3.
The repo contains the KCD2 Toolkit blender addon and a custom branch of the BCry Exporter Addon, so make sure you remove the original addon if you have it installed.
This will (hopefully) be updated regularly, as I add/fix things.
Copy the io_KCD2_Blender_Toolkit & io_bcry_exporter files to the blender addon directory,
usually found at: \AppData\Roaming\Blender Foundation\Blender\4.3\scripts\addons
You can find the Import tool in the right hand tools panel, alongside BCry Exporter. Toggle this with N if you cant see it.
Tutorials/Documentation: https://github.com/LuneMods/KCD2-Blender-Toolkit/tree/main/Tutorials
Templates: https://github.com/LuneMods/KCD2-Blender-Toolkit/tree/main/Templates
Current features:
- Directly importing .skin & .cgf files
- Vertex Colors (RGB and Alpha layers)
- Exporting to .skin & .cgf using a custom branch of BCry Exporter
I have tested creating the following Assets & can confirm that they work (mostly):
- Weapons
- Helmets (need to modify the visor bone roll -180 deg in edit mode)
- Clothing
- Body Meshes (there might be some funky morphtargets missing but seems OK in practice?)