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- forwardcompatible context - no debugging allowed apparently - shaders fixed - textures fixed - random ass apple specific opengl segfault fixed
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needs a LOT of cleanup still, but this has macos in a working state.
this patches over the bad opengl implementation on the mac by implementing some api ourselves that opengl would previously provide. its a big hack, the goal is eventually to replace the renderer so this wont be necessary but for now it works.
i had done some initial work to get it working on 3.3 core on my linux machine, but actual testing on a mac revealed more issues with the opengl implementation so everything from this commit forwards was done on the mac while i continued fixing things, and it still needs to be tested again back on linux and windows.
this includes also a bundling script to package LRO for the mac, so with this we'll have the windows build and the crossplatform one and then two .dmg images for the intel and apple silicon macs respectively.