These stubs are intended to be used with a type checker like mypy to provide static type checking of python code, as well as analysis and completion in IDEs like PyCharm and VSCode with Pylance.
Supported libraries and applications:
Note that pymel now has very excellent stubs included (more info here).
These are distributed as "stubs-only" python packages, so you can just pip install whichever packages you need:
pip install types-usd types-houdini types-katana types-mari types-nuke types-opencolorio types-PySide2 types-substance_painter
You only need to do this if your goal is to help improve the stubs. Otherwise, just use pip,
as explained above.
Building the stubs requires python 3.9 or greater.
You can do this using pipx:
pipx install uvLook at the .env file within the project that you want to build. Either uncomment the necessary
environment variables and paste in the proper values, or configure your shell environment to set
these variables before the next step, for example using a package manager like rez.
Replace maya with the project you want to build:
uv run --dev nox -s 'generate(maya)'Note
Some generators have extra options. For example, you can generate stubs for
specific Maya versions by running nox -s 'generate(maya) -- --maya-version=2025. See each individual subfolders to learn more.
The easiest way to use the stubs while you're developing them is to create an editable install.
Simply create a .pth file in the site-packages directory of the venv where your other deps live:
echo "/path/to/cg-stubs/maya/stubs/" > /path/to/venv/lib/python3.7/site-packages/maya.pth
The name of the .pth file does not matter.
Note that if you're using the mypy daemon, be sure to run dmypy stop to reread freshly modified stubs.
The USD stubs currently require you to build a special fork of USD, until the necessary changes are merged.
git clone https://github.com/chadrik/USD
git checkout doc-stubs2
python3.9 -m venv .venv
. .venv/bin/activate
pip install PySide6 PyOpenGL
python3.9 build_scripts/build_usd.py --python-docs --docs .build-23.08-py39
Then update the variables in stubgen_usd.sh and generate as normal.
These must be generated from within the UI, because I could not figure out how to run a standlone interpreter.
import mypy.stubgen;mypy.stubgen.main(['-p', '_substance_painter'])
Then generate as normal to cleanup the stubs.
To publish to pypi.org, first run the nox installation steps from the Generating section, then run
the publish task (replacing maya with the package to publish):
nox -s 'publish(maya)'
Note
Publishing to PyPI requires an API token.
the nox -s 'publish(xyz)' command will forward additional arguments through to the underlying uv publish command, so passing in --token <TOKEN> will work for authentication. Example: nox -s 'publish(maya)' -- --token TOKEN
Since uv publish also currently does not support ~/.pypirc , the token must be copied in during the publish command itself.
If the token is not provided on the command line, since the password field does not display the token after pasting, it is important that the pasted token does not include any newlines or control characters.