Builds for Windows available over at: https://luizzak.itch.io/racing-overlay
A Godot-based racing overlay for streaming steering wheel inputs.
Supports most steering wheel-based input devices with a rebinding screen, and on compatible games, supports connecting to telemetry to display extra fun information such as car roll and car speed as transformations of the overlay.
Requires Godot 4.5.
Import and editing of Aseprite assets requires Aseprite installed and configured in the Aseprite Wizard plugin.
Make sure the game is closed when applying these changes:
- Navigate to
C:\Users\<User>\Documents\my games\DiRT Rally 2.0\hardwaresettings - Open
hardware_settings_config.xml - Locate the line
<udp enabled="false" extradata="1" ip="127.0.0.1" port="20777" delay="1" /> - Replace it with
<udp enabled="true" extradata="3" ip="127.0.0.1" port="20777" delay="1" />
Note: The value of port="xxxxx" must match the port number in the overlay settings. By default both should be 20777.
- Open BeamNG
- Navigate to Options > "... Other" > Protocols
- Turn on "MotionSim UDP protocol" option
Note: The value under "Port" must match the one in the overlay settings. By default both should be 4444.
