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🦴 Notester32’s Bone Tool (Blender 3.x)

Notester32’s Bone Tool is a Blender addon that helps fix and adjust bones in edit mode. It is particularly useful for repairing common issues when importing FBX or other formats, where bone positions may not align correctly.


🚀 Features

✔️ Bone Adjustment: Modify head and tail positions to align them correctly.
✔️ Transformation Options: Supports head → tail, tail → head, head → head, and tail → tail.
✔️ Smart Selection: Works with two selected bones and applies precise transformations.
✔️ Apply All Bones: Applies corrections to the entire armature.
✔️ Apply All Bones from Bone: Applies corrections starting from a selected bone.
✔️ User-Friendly Interface: Accessible from the toolbar (N key).


🎯 What Does It Solve?

This addon fixes structure issues in imported models, such as:
✅ Inverted bones (head and tail incorrectly positioned).
✅ FBX models with misaligned or deformed armatures.
✅ Connection errors between bones when importing from other formats.


🔧 Installation

1️⃣ Download the ZIP file from GitHub.
2️⃣ In Blender, go to Edit > Preferences > Add-ons.
3️⃣ Click Install…, select the ZIP file, and enable the addon.
4️⃣ Find the panel in N under Armature Edit Mode.


📌 How to Use

1️⃣ Select two bones in edit mode.
2️⃣ Choose the transformation type (head/tail, tail/head, etc.).
3️⃣ Press "Apply" to fix the position.
4️⃣ Optional: Use "Apply All Bones" to adjust the entire armature or "Apply All Bones from Bone" to apply changes starting from a selected bone.


If you need more adjustments or want to contribute, feel free to open an issue or submit a pull request on GitHub! 🎮🔥

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a addon/tool who manipulate head/tails positions in blender

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