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15 changes: 11 additions & 4 deletions workspace/all/nextui/nextui.c
Original file line number Diff line number Diff line change
Expand Up @@ -1372,6 +1372,7 @@ typedef struct finishedTask {
int targetX;
int startY;
int targetY;
int targetTextY;
int move_y;
int move_w;
int move_h;
Expand All @@ -1388,6 +1389,7 @@ typedef struct AnimTask {
int targetX;
int startY;
int targetY;
int targetTextY;
int move_w;
int move_h;
int frames;
Expand Down Expand Up @@ -1580,12 +1582,14 @@ SDL_Rect pillRect;
SDL_Surface *globalpill;
SDL_Surface *globalText;
int pilltargetY =0;
int pilltargetTextY =0;
void animcallback(finishedTask *task) {
SDL_LockMutex(animMutex);
pillRect = task->dst;
pilltargetY = -screen->w; // move offscreen
pilltargetY = +screen->w; // move offscreen
if(task->done) {
pilltargetY = task->targetY;
pilltargetTextY = task->targetTextY;
SDL_Color text_color = uintToColour(THEME_COLOR5_255);
SDL_Surface *tmp = TTF_RenderUTF8_Blended(font.large, task->entry_name, text_color);

Expand Down Expand Up @@ -1644,6 +1648,7 @@ int animWorker(void* unused) {
finaltask->move_w = task->move_w;
finaltask->move_h = task->move_h;
finaltask->targetY = task->targetY;
finaltask->targetTextY = task->targetTextY;
finaltask->move_y = SCALE1(PADDING + task->targetY+4);
finaltask->done = 0;
if(frame >= total_frames) finaltask->done=1;
Expand Down Expand Up @@ -2148,7 +2153,7 @@ int main (int argc, char *argv[]) {
GFX_blitButtonGroup((char*[]){ "B","BACK", NULL }, 0, screen, 1);
}
else if(startgame) {
pilltargetY = -screen->w;
pilltargetY = +screen->w;
animationdirection=0;
SDL_Surface *tmpsur = GFX_captureRendererToSurface();
GFX_clearLayers(0);
Expand Down Expand Up @@ -2433,6 +2438,8 @@ int main (int argc, char *argv[]) {
task->startY = SCALE1(previousY+PADDING);
task->targetX = SCALE1(BUTTON_MARGIN);
task->targetY = SCALE1(targetY+PADDING);
task->targetTextY = SCALE1(PADDING + targetY+4);
pilltargetTextY = +screen->w;
task->move_w = max_width;
task->move_h = SCALE1(PILL_SIZE);
task->frames = CFG_getMenuAnimations() ? 3:0;
Expand Down Expand Up @@ -2534,7 +2541,7 @@ int main (int argc, char *argv[]) {

SDL_LockMutex(animMutex);
GFX_drawOnLayer(globalpill, pillRect.x, pillRect.y, globallpillW, globalpill->h, 1.0f, 0, 2);
GFX_drawOnLayer(globalText, SCALE1(PADDING+BUTTON_PADDING), pilltargetY, globalText->w, globalText->h, 1.0f, 0, 4);
// GFX_drawOnLayer(globalText, SCALE1(PADDING+BUTTON_PADDING), pilltargetTextY, globalText->w, globalText->h, 1.0f, 0, 4);
SDL_UnlockMutex(animMutex);
}
if(!startgame) // dont flip if game gonna start
Expand Down Expand Up @@ -2632,7 +2639,7 @@ int main (int argc, char *argv[]) {
GFX_clearLayers(4);
SDL_LockMutex(animMutex);
GFX_drawOnLayer(globalpill, pillRect.x, pillRect.y, globallpillW, globalpill->h, 1.0f, 0, 2);
GFX_drawOnLayer(globalText, SCALE1(PADDING+BUTTON_PADDING),pilltargetY, globalText->w, globalText->h, 1.0f, 0, 4);
GFX_drawOnLayer(globalText, SCALE1(PADDING+BUTTON_PADDING),pilltargetTextY, globalText->w, globalText->h, 1.0f, 0, 4);
SDL_UnlockMutex(animMutex);
PLAT_GPU_Flip();
}
Expand Down