A Godot 4 editor plugin for browsing and selectively deleting your project's user:// directory without leaving the editor.
Requires Godot 4.1+
This plugin is available on the Godot Asset Library: https://godotengine.org/asset-library/asset/4811
You can install it directly from within the Godot editor via the AssetLib tab, or download it from the link above.
- Open your project → AssetLib → search "Manage User Data"
- Download → Install
- Project → Project Settings → Plugins → enable Manage User Data
- Copy
addons/manage_user_data/into your project:your_project/ └── addons/ └── manage_user_data/ ├── plugin.cfg └── plugin.gd - Project → Project Settings → Plugins → enable Manage User Data
Click the User Data button in the editor toolbar to open the dialog.
| Action | How |
|---|---|
| Delete everything | Leave all items checked → Delete Selected |
| Delete specific files | Uncheck Select All → tick what you want → Delete Selected |
| Find a file | Type in the Search bar |
| Filter by type | Use the All Types dropdown (Files, Folders, .json, .cache) |
| Clear filters | Click × next to the dropdown |
| Refresh the list | Click the ⟳ icon |
| Open in file manager | Click Open Folder |
The status bar shows a live count and total size of selected items before you confirm. Deletion is permanent and cannot be undone.
Godot writes to user:// when your game uses paths like "user://save.json". Common files to clean during development:
| Extension | Source |
|---|---|
.cfg / .json |
Save data |
.log |
Log files |
.cache |
Engine/game caches |
On-disk location:
| Platform | Path |
|---|---|
| Windows | %APPDATA%\Godot\app_userdata\<project>\ |
| macOS | ~/Library/Application Support/Godot/app_userdata/<project>/ |
| Linux | ~/.local/share/godot/app_userdata/<project>/ |
Made by Lost Rabbit Digital · Discord
MIT — see LICENSE




