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Fix disk I/O on stamp action audio loading#241

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dmchaledev merged 2 commits intomainfrom
claude/fix-stamp-audio-io-FMMBW
Dec 28, 2025
Merged

Fix disk I/O on stamp action audio loading#241
dmchaledev merged 2 commits intomainfrom
claude/fix-stamp-audio-io-FMMBW

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  • Cache stamp sounds in stamp_system.gd and StampBarController.gd to avoid loading audio from disk on every stamp action
  • Cache missile textures in PotatoFactory.gd to avoid reloading on every missile creation during border runner gameplay
  • Reuse Timer in juicy_buttons.gd hover handler instead of creating/destroying on every mouse enter/exit
  • Use threaded scene loading in ShiftSummaryScreen.gd for smoother viewport transitions

claude and others added 2 commits December 28, 2025 07:49
- Cache stamp sounds in stamp_system.gd and StampBarController.gd
  to avoid loading audio from disk on every stamp action
- Cache missile textures in PotatoFactory.gd to avoid reloading
  on every missile creation during border runner gameplay
- Reuse Timer in juicy_buttons.gd hover handler instead of
  creating/destroying on every mouse enter/exit
- Use threaded scene loading in ShiftSummaryScreen.gd for
  smoother viewport transitions
@dmchaledev dmchaledev merged commit 12ef9f7 into main Dec 28, 2025
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@dmchaledev dmchaledev deleted the claude/fix-stamp-audio-io-FMMBW branch December 28, 2025 07:54
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2 participants