Fix character generator instantiation and destruction#239
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dmchaledev merged 1 commit intomainfrom Dec 28, 2025
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Previously, generate_random_potato_info() instantiated a CharacterGenerator scene and immediately freed it for every potato created. This caused unnecessary GC pressure from repeated allocations during frequent spawning. Implement object pooling by caching a single CharacterGenerator instance that is lazily initialized on first use and reused for all subsequent character generation calls. The pooled generator is hidden and added to the scene tree root to ensure it can access its child nodes.
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Previously, generate_random_potato_info() instantiated a CharacterGenerator scene and immediately freed it for every potato created. This caused unnecessary GC pressure from repeated allocations during frequent spawning.
Implement object pooling by caching a single CharacterGenerator instance that is lazily initialized on first use and reused for all subsequent character generation calls. The pooled generator is hidden and added to the scene tree root to ensure it can access its child nodes.