An accessibility mod for the RPG game Disco Elysium: The Final Cut, adding screen reader support and keyboard navigation to the game.
This mod uses MelonLoader and Harmony to inject accessibility features into Disco Elysium, making the game playable for blind and visually impaired players. It provides screen reader announcements, keyboard-based navigation, and enhanced UI accessibility.
You can find the game on Steam or Good Old Games.
- Install Disco Elysium (tested with the Steam version)
- Install MelonLoader (included with this mod package)
- It should prompt you to install in the Disco Elysium folder
- You might need to use NVDA object navigation
- Copy the mod DLL
- Once MelonLoader is installed, you should have a
Modsfolder inside your Disco Elysium folder - Copy
Accessibility Mod.DLLto this folder
- Once MelonLoader is installed, you should have a
- Copy required DLLs
- Copy
tolk.dlland theNVDA controller clientinto the main Disco Elysium folder (above the Mods folder)
- Copy
Launch Disco Elysium and the game will, after a few moments, start talking. It should read menu items as you navigate up and down the main menu. A controller is recommended for movement, though arrow keys will work.
Once in-game, the following keyboard commands are available:
| Key | Function |
|---|---|
[ |
Select NPCs category |
] |
Select locations category |
\ |
Select containers/loot category |
= |
Select everything category |
. |
Cycle forward within current category |
Shift + . |
Cycle backward within current category |
, |
Start auto-walking to selected object |
/ |
Stop auto-walking |
; |
Toggle sorting mode (distance vs directional) |
' |
Distance-based scene scanner |
` |
Announce current UI selection |
| Key | Function |
|---|---|
Ctrl + [ |
Focus waypoint list |
Alt + [ |
Create waypoint at current position |
Alt + ] |
Delete current waypoint |
Enter |
Confirm waypoint name (during creation) |
Escape |
Cancel waypoint creation |
Note: When waypoints are focused, ., Shift + ., and , work with waypoints instead of objects.
| Key | Function |
|---|---|
H |
Announce health and morale |
X |
Announce experience, time of day, and money |
O |
Announce officer profile |
N |
Read skill description in character sheet |
| Key | Function |
|---|---|
- |
Toggle dialog reading mode (off/on/speaker-only) |
R |
Repeat last dialogue line |
0 |
Toggle orb announcements on/off |
8 |
Toggle speech interrupt mode |
| Key | Function |
|---|---|
Tab |
Read full thought description |
F2 |
List all available thoughts |
F3 |
List equipped thoughts |
- Screen Reader Support: Works with NVDA, JAWS, and includes SAPI fallback
- Braille Display Support: Automatically outputs to braille displays
- Smart Object Categorization: NPCs, locations, containers, and more
- Waypoint System: Create, name, and navigate to custom waypoints with persistent storage
- Dialog Reading: Multiple reading modes with language support
- Inventory Navigation: Full keyboard navigation of inventory screens
- UI Announcements: Automatic reading of menus and UI elements
- Skill Check Announcements: Hear skill checks and results
- Notification Vocalization: Important game notifications are spoken
- The system works in tandem with the right stick for interaction
- Once you get close to an object using auto-walk (
,), use the game's built-in controls to highlight and select what you want to interact with - The mod prioritizes objects on the same level as your character (you may need to look for stairs)
- Object names are cleaned up from internal game names, but some may still seem unusual
- Dialog reading respects the game's language settings
- Character sheet reading is not 100% reliable, though gameplay-essential features work
- Some internal game object names may appear in announcements
- Auto-walking brings you close to objects but won't interact with them automatically
Please provide feedback! I'll do my best to make improvements, though I can't promise to fix everything.
Built with:
- MelonLoader - Unity modding framework for .NET 6.0
- Harmony - Runtime method patching
- Tolk - Screen reader integration library
- Il2Cpp interop - Unity IL2CPP compatibility
For developers, see CLAUDE.md for detailed architecture and build instructions.