The game features 12 original, handmade levels with increasing complexity and is played on a class-based grid-layout that leans heavily on object-orientated programming. The focus on modular level design and progression systems helped refine my approach to structuring logic-heavy games, and it remains one of my most rewarding solo builds due to its combination of technical depth and creative problem-solving.
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Remake of the iconic snake-line puzzle mechanic from The Witness, expanded into a set of 12 custom-designed levels. Built entirely in C# with Visual Studio Code, the game was a deep dive into object-oriented programming and puzzle design.
LogaGill489/WitnessTest
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Remake of the iconic snake-line puzzle mechanic from The Witness, expanded into a set of 12 custom-designed levels. Built entirely in C# with Visual Studio Code, the game was a deep dive into object-oriented programming and puzzle design.
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