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5-r.5-beta.3
Cubism 5 SDK for Unity R5 beta3
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Added
Add scripts and assets for using the Universal Render Pipeline and custom render passes to Assets/Live2D/Cubism/Rendering/URP.
Add a feature to allow rendering of arbitrary objects before and after the rendering of model draw objects.
Add CubismLookCenterTransform and CubismLookCenterArtMesh to allow setting the look-at center using either a Transform or an ArtMesh.
Changed
Change to work based on the Universal Render Pipeline.
Built-in Render Pipeline and High Definition Render Pipeline are not supported.
Cubism 5 SDK for Unity R4_1 and its derivative packages will be maintained as Built-in Render Pipeline compatible versions.
Models and features from Cubism 5.3 and later cannot be used.
The use of custom render passes is required.
Fixed
Fix an issue where ReleaseStaleRenderTextures() could release RenderTexture in use depending on the timing of its invocation.
Fix an issue where the texture settings were not as intended when imported.
Fix an issue where look-at tracking was misaligned when using CubismLookController.
Fix an issue where the Koharu model's .model3.json was missing references to .motion3.json.
Fix Koharu's corrupted .motion3.json files.
Fix an issue where Raycast was functional even when CubismRaycastable was inactive.
Removed
Remove unused shaders and materials.
Remove Assets/Live2D/Cubism/Rendering/CubismCommonRenderFrameBuffer.cs and Assets/Live2D/Cubism/Rendering/ArrayExtensionMethods.cs.
Remove Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Prefabs/ModelCanvas.prefab.
Remove scripts and related processes under Assets/Live2D/Cubism/Rendering/Masking and Assets/Live2D/Cubism/Samples/Masking.
Remove Assets/Live2D/Cubism/Editor/Inspectors/CubismMaskControllerInspector.cs, Assets/Live2D/Cubism/Editor/Inspectors/CubismMaskTextureInspector.cs, and Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/GlobalMaskTexture.asset accordingly.
Mask processing has been integrated into CubismRenderer.
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