Zombie Decimation is a third-person zombie shooter game developed using Unreal Engine 4. Engage in intense combat against hordes of zombies in a post-apocalyptic world, utilizing a variety of weapons and tactics to survive. This project serves both as a demonstration of Unreal Engine 4 capabilities and a foundation for further game development.
- Third-person shooter gameplay mechanics
- Multiple zombie enemy AI types
- Weapon handling and combat system
- Immersive environment and level design
- Modular Unreal Engine 4 project structure for easy expansion
- Windows 10 or later (64-bit)
- Unreal Engine 4 installed (recommended version: 4.27 or later)
- Git installed for cloning the repository
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Clone the repository to your local machine:
git clone https://github.com/Lionel-Logan/Zombie-Decimation.git
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Navigate to the project directory:
cd Zombie-Decimation -
Open the Unreal Engine project file:
- Launch Unreal Engine 4 Editor
- Open
ZombieDecimationEA.uprojectlocated in the root folder
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Build and run the project via the Unreal Engine Editor.
- Use standard WASD controls to navigate your character.
- Use mouse controls to aim and shoot.
- Experiment with different weapons and strategies to survive waves of zombies.
Contributions are welcome! If you want to contribute improvements, bug fixes, or new features:
- Fork the repository
- Create a new branch for your feature or fix
- Commit your changes with clear messages
- Open a Pull Request for review
This project is licensed under the MIT License. You are free to use, modify, and distribute this project under the terms of the license.
For questions, suggestions, or collaboration inquiries, feel free to reach out:
- Author: Navneet Ranjish Pillai
- GitHub: Lionel-Logan
- Unreal Engine 4 - Epic Games
- Open source community for valuable tools and assets
Thank you for checking out Zombie Decimation! Enjoy building and playing!