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Releases: LinusCDE/retris

0.6.4-1

11 Sep 15:42
8fbf499

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Updated libremarkable to the latest version to fix possible compilation issues on newer rust.

MSRV is now 1.80 due to libremarkable 0.7.0 being MSRV 1.80.

Full Changelog: 0.6.3-1...0.6.4-1

reTris 0.6.3-1

30 Jan 03:39

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This release makes the rM 1 use a a2-like refresh again since DU/FastMono creates excessive ghosting especially noticeable when playing harder modes.

reTris 0.6.2-1

30 Jan 01:16

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This release makes the game actually playable on the rM 2 (but has a lot of ghosting). The refreshing of the rM 1 was also changed to be faster.

Also added a lengthy warning should retris be started on the rM 2 without rm2fb.

reTris 0.6.1-1

24 Dec 13:24

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The input should now fully work. The previous release still had a wrong mapping of touchscreen which cause inputs to be rotated and/or mirrored.

reTris 0.6.0-1

28 Nov 16:21

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The input system of the rM2 should now be working. For the framebuffer a shim is still required to get an image. See the readme for more.

There are no changes that affect how this game works on the reMarkable 1.

reTris 0.5.8-1

21 Sep 18:19

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Add support for oxide 2.0+. See issue #2 .

This removes the --spare-xochitl option and turns it into --kill-xochitl which means that xochitl isn't killed by default anymore.

reTris 0.5.7-1

21 Sep 17:58

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Update libraries and fix not fully updated libremarkable dependency

reTris 0.5.6-1

21 Sep 17:05

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This uses a fixed libremarkable fork (currently) that fixes an issue with remux (issue #1).

reTris 0.5.5

10 Sep 01:09

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Fixed a bug that made it possible for the game to crash after selecting the difficulty

reTris 0.5.4-1

04 Sep 22:34

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Added a default parameter to the oxide file to make it more compatible with remux