"When I think about it, maybe quantum mechanics was made to prevent AI. Like being both wave and particle, we as players perceive the environment normally, and computers got strokes while analyzing. Thats why we forgot the precedent memory to prevent AI screenshot reality."
— Me in Dec 11th 2025 for absolutely no reasons.
I made this in response of AI slop. Those so-called AI artists had gone too far that annoy me... I am not against the development of AI, but the disrespects towards ARTS and ARTISTS.
Mermaid source
flowchart LR
Material[<img src="https://github.com/Linos1391/quantum-pixel/blob/dev/assets/material.png?raw=true" width="50" height="100"/><br><label>material.png</label>]
Preview[<img src="https://github.com/Linos1391/quantum-pixel/blob/dev/assets/preview.png?raw=true" width="50" height="100"/><br><label>preview.png</label>]
Encoded[<img src="https://github.com/Linos1391/quantum-pixel/blob/dev/assets/encoded.png?raw=true" width="50" height="100"/><br><label>encoded.png</label>]
Grok[<img src="https://github.com/Linos1391/quantum-pixel/blob/dev/assets/grok.png?raw=true" width="50" height="100"/><br><label>grok.png</label>]
Material -->|Built-in Generate Preview| Preview
Material -->|Embed Within Steganography| Encoded
Preview -->|Encode Steganography| Encoded
Encoded -->|Decode Steganography| Material
Encoded -->|Edit by Grok| Grok
Notice: it is still in development and not guaranteed protected from img2img. I tried on Grok some details are detected, most are NOT :D.
| UV | Python |
|---|---|
uv run pip install quantum-pixel |
pip install quantum-pixel |
uv run quantum_pixel |
quantum_pixel |
Really slow and often exceed RAM limit.
2. Can I host from Github?
-
For private use or sharing with friends? Absolutely yes. I am using the free version of Render right now and totally recommend to try. Import
render.ymlas blueprint. -
For your website? You may embed this project as it is and let it be entirely free.
Remember, this will NOT 100% prevent AI from analyzing; in fact, the process of Steganography is open-source. I am still researching for better algorithms and would love to hear from YOU!