LateStation is a custom-content fork of the official Space Station 14 project. We aim to create our own gameplay experience, with original mechanics, stations, and assets — while staying aligned with the upstream SS14 codebase.
LateStation is steadily building its own identity on top of the SS14 platform. While much of the game remains familiar to upstream, LateStation actively develops new systems, balance changes, and unique content to support our long-term vision.
Space Station 14 is a remake of the classic SS13, running on RobustToolbox — an open-source engine written in C# and purpose-built for multiplayer, tile-based simulation games.
- 🌐 LateStation Website: http://www.lateStation14.space/
- 🧭 SS14 Website: https://spacestation14.io/
- 🛠️ SS14 Standalone Download: https://spacestation14.io/about/nightlies/
- 🎮 SS14 on Steam: https://store.steampowered.com/app/1255460/Space_Station_14/
- 📁 LateStation Resources: https://www.lateStation14.space/
- SS14 Docs: https://docs.spacestation14.io/ — covers engine, content, mapping, modding, and more.
- LateStation Contributions: see CONTRIBUTING.md — read this first if you want to contribute!
We welcome contributions of all kinds — coding, spriting, mapping, balancing, and feedback.
- Check out CONTRIBUTING.md
- Open a pull request or issue to get involved
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Clone this repo:
git clone https://github.com/LateStation14/Late-station-14.git
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Enter the project folder and run the setup script:
cd Late-station-14 python RUN_THIS.py
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Build the solution:
dotnet build
For full IDE and build setup, see the SS14 Developer Docs.
- All original LateStation code (generally in
_LateStation/folders) is licensed under AGPL-3.0-or-later. (Code written before the switch remains MIT-only.) - Upstream code from Wizards Den / Space Station 14 remains under the MIT License. If changes are required to upstream files, they are commented to make merges and attribution clear.
- Contributors agree to these terms when submitting code (see CONTRIBUTING.md).
This repository also includes code ported from other SS14 forks, organized in namespaced folders:
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_AXOLOTL/— Axolotl MRP -
_CD/— Cosmatic Drift -
_DV/— Delta-V -
_Harmony/— Harmony -
_NF/— Frontier -
Ported code retains its original license (MIT or AGPL).
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Where dual-licensing is offered by the source, both options are preserved.
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SPDX headers and comments are used to mark provenance and ensure compliance.
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Most assets (sprites, sounds, etc.) are licensed under CC BY-SA 3.0: https://creativecommons.org/licenses/by-sa/3.0/
- Requires attribution
- Requires derivative works to use the same license (share-alike)
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Each asset folder contains a
meta.jsonfile that defines authorship and license. Example:hop_turtle.rsi/meta.json
