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27 changes: 11 additions & 16 deletions Sources/SynKit/Libraries/Parser.Generator/BnfDesugar.cs
Original file line number Diff line number Diff line change
Expand Up @@ -71,34 +71,29 @@ void DesugarRuleSet()
public static IList<Rule> GeneratePrecedenceParser(Rule rule, IList<PrecedenceEntry> precedenceTable)
{
// The resulting precedence rules should look like
// RULE_N : (RULE_N OP RULE_(N+1)) {TR} | RULE_(N+1) for left-associative
// RULE_N : (RULE_(N+1) OP RULE_N) {TR} | RULE_(N+1) for right-associative
// RULE_N_OP : (OP1 | OP2 | ...) {TR}
// RULE_N : (RULE_N RULE_N_OP RULE_(N+1)) {TR} | RULE_(N+1) for left-associative
// RULE_N : (RULE_(N+1) RULE_N_OP RULE_N) {TR} | RULE_(N+1) for right-associative
// And simply the passed-in rule as atomic
var result = new List<Rule>();
var atom = new Rule($"{rule.Name}_atomic", rule.Ast, false);
result.Add(atom);
for (var i = 0; i < precedenceTable.Count; ++i)
{
var prec = precedenceTable[i];
var operatorRule = new BnfAst.Alt(prec.Operators.Select(op => new BnfAst.Literal(op)));
var operatorCall = new BnfAst.Call(i == 0 ? $"{rule.Name}_operator" : $"{rule.Name}_level{i}_operator");
var currentCall = new BnfAst.Call(i == 0 ? rule.Name : $"{rule.Name}_level{i}");
var nextCall = new BnfAst.Call(i == precedenceTable.Count - 1 ? atom.Name : $"{rule.Name}_level{i + 1}");

BnfAst? toAdd = null;
foreach (var op in prec.Operators)
{
var opNode = new BnfAst.Literal(op);
var seq = prec.Left
? new BnfAst[] { currentCall, opNode, nextCall }
: new BnfAst[] { nextCall, opNode, currentCall };
var alt = new BnfAst.Transform(new BnfAst.Seq(seq), prec.Method);
if (toAdd == null) toAdd = alt;
else toAdd = new BnfAst.Alt(toAdd, alt);
}
// Default is always stepping a level down
if (toAdd is null) toAdd = nextCall;
else toAdd = new BnfAst.Alt(toAdd, nextCall);
BnfAst[] seq = prec.Left
? [currentCall, operatorCall, nextCall]
: [nextCall, operatorCall, currentCall];
BnfAst toAdd = new BnfAst.Transform(new BnfAst.Seq(seq), prec.Method);
toAdd = new BnfAst.Alt(toAdd, nextCall);

result.Add(new Rule(currentCall.Name, toAdd, i == 0) { VisualName = rule.VisualName });
result.Add(new Rule(operatorCall.Name, operatorRule, i == 0) { VisualName = rule.VisualName });
}
return result;
}
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