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Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@
import doctor4t.astronomical.common.structure.Star;
import doctor4t.astronomical.common.structure.Starfall;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.*;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.util.Identifier;
Expand All @@ -28,12 +28,15 @@
import org.lwjgl.opengl.GL11;
import team.lodestar.lodestone.handlers.RenderHandler;
import team.lodestar.lodestone.handlers.ScreenshakeHandler;
import team.lodestar.lodestone.handlers.screenparticle.ScreenParticleHandler;
import team.lodestar.lodestone.helpers.RenderHelper;
import team.lodestar.lodestone.setup.LodestoneParticles;
import team.lodestar.lodestone.setup.LodestoneRenderLayers;
import team.lodestar.lodestone.setup.LodestoneScreenParticles;
import team.lodestar.lodestone.setup.LodestoneShaders;
import team.lodestar.lodestone.systems.rendering.VFXBuilders;
import team.lodestar.lodestone.systems.rendering.particle.Easing;
import team.lodestar.lodestone.systems.rendering.particle.ScreenParticleBuilder;
import team.lodestar.lodestone.systems.rendering.particle.WorldParticleBuilder;
import team.lodestar.lodestone.systems.rendering.particle.data.ColorParticleData;
import team.lodestar.lodestone.systems.rendering.particle.data.GenericParticleData;
Expand Down Expand Up @@ -80,7 +83,7 @@ public static void renderSky(MatrixStack matrices, VertexConsumerProvider provid

// interactable stars
bufferBuilder.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_COLOR_TEXTURE_LIGHT);
RenderSystem.setShader(LodestoneShaders.LODESTONE_TEXTURE.getInstance());
RenderSystem.setShader(GameRenderer::getPositionColorTexLightmapShader);
RenderSystem.setShaderTexture(0, InteractableStar.INTERACTABLE_TEX);
float scale = .2f;
AstraSkyComponent com = world.getComponent(AstraCardinalComponents.SKY);
Expand All @@ -104,7 +107,7 @@ public static void renderSky(MatrixStack matrices, VertexConsumerProvider provid
VertexData p4 = createVertexData(vector, UP, (scale + 0.4f * ((1 + MathHelper.sin(rot4)) / 2f)) * .5f * c.getSize(), 95, rot4, Color.WHITE);
apply((v, col, u) -> bufferBuilder.vertex(matrix4f, v.x(), v.y(), v.z()).color(col.getRed(), col.getGreen(), col.getBlue(), alpha).uv(u.x, u.y).light(RenderHelper.FULL_BRIGHT).next(), p4);
}
drawWithShader(bufferBuilder.end());
BufferRenderer.drawWithShader(bufferBuilder.end());

// supernovae explosions
bufferBuilder.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_COLOR_TEXTURE_LIGHT);
Expand All @@ -125,7 +128,7 @@ public static void renderSky(MatrixStack matrices, VertexConsumerProvider provid
yuh += c.getRandomOffset() / 10f;
}
}
drawWithShader(bufferBuilder.end());
BufferRenderer.drawWithShader(bufferBuilder.end());

// supernovae explosions dust
bufferBuilder.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_COLOR_TEXTURE_LIGHT);
Expand All @@ -144,7 +147,7 @@ public static void renderSky(MatrixStack matrices, VertexConsumerProvider provid
yuh += c.getRandomOffset();
}
}
drawWithShader(bufferBuilder.end());
BufferRenderer.drawWithShader(bufferBuilder.end());

RenderSystem.disableBlend();
RenderSystem.setShaderColor(1, 1, 1, 1);
Expand All @@ -153,31 +156,6 @@ public static void renderSky(MatrixStack matrices, VertexConsumerProvider provid
RenderSystem.defaultBlendFunc();
}

private static VertexBuffer upload(BufferBuilder.RenderedBuffer renderedBuffer) {
RenderSystem.assertOnRenderThread();
if (renderedBuffer.isEmpty()) {
renderedBuffer.release();
return null;
} else {
VertexBuffer vertexBuffer = getAndBindBuffer(renderedBuffer.getParameters().getVertexFormat());
vertexBuffer.upload(renderedBuffer);
return vertexBuffer;
}
}

private static VertexBuffer getAndBindBuffer(VertexFormat format) {
VertexBuffer vertexBuffer = format.getBuffer();
vertexBuffer.bind();
return vertexBuffer;
}

private static void drawWithShader(BufferBuilder.RenderedBuffer renderedBuffer) {
VertexBuffer vertexBuffer = upload(renderedBuffer);
if (vertexBuffer != null) {
vertexBuffer.draw(RenderSystem.getModelViewMatrix(), RenderSystem.getProjectionMatrix(), LodestoneShaders.LODESTONE_TEXTURE.instance);
}
}

public static void redrawStars() {
shouldTankPerformanceForAFewFrames = true;
}
Expand Down Expand Up @@ -226,9 +204,12 @@ public static void renderStarfalls(MatrixStack matrices, float tickDelta, Client
h /= 300;
h *= (MinecraftClient.getInstance().cameraEntity.getRotationVecClient().dotProduct(new Vec3d(one.getX(), one.getY(), one.getZ()).subtract(MinecraftClient.getInstance().player.getPos()).normalize()) + 1) / 2;

// todo lmao
// ScreenParticleBuilder b2 = ScreenParticleBuilder.create(LodestoneScreenParticles.SPARKLE).setAlpha((float) h, 0f).setScale(100000f).setColor(color, color).setLifetime(10).overrideRenderOrder(ScreenParticle.RenderOrder.AFTER_EVERYTHING);
// b2.repeat(0, 0, 1);
ScreenParticleBuilder.create(LodestoneScreenParticles.SPARKLE, ScreenParticleHandler.LATE_PARTICLES)
.setColorData(ColorParticleData.create(color, color).build())
.setTransparencyData(GenericParticleData.create((float)h, 0f).build())
.setScaleData(GenericParticleData.create(100000f).build())
.setLifetime(10)
.spawn(0, 0);

ScreenshakeHandler.addScreenshake(new ScreenshakeInstance((int) (50 * h)).setIntensity(0f, 1f, 0f).setEasing(Easing.EXPO_OUT, Easing.SINE_OUT));
}
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -14,16 +14,15 @@
import org.joml.Vector3f;
import team.lodestar.lodestone.helpers.RenderHelper;
import team.lodestar.lodestone.setup.LodestoneRenderLayers;
import team.lodestar.lodestone.setup.LodestoneShaders;
import team.lodestar.lodestone.systems.rendering.Phases;
import team.lodestar.lodestone.systems.rendering.VFXBuilders;

import java.awt.*;

public class AstraWorldVFXBuilder extends VFXBuilders.WorldVFXBuilder {
public static final LodestoneRenderLayers.RenderLayerProvider TEXTURE_ACTUAL_TRIANGLE = new LodestoneRenderLayers.RenderLayerProvider((texture) -> LodestoneRenderLayers.createGenericRenderLayer(texture.getNamespace(), "texture_actual_triangle", VertexFormats.POSITION_COLOR_TEXTURE, VertexFormat.DrawMode.TRIANGLES, RenderPhase.POSITION_COLOR_TEXTURE_LIGHTMAP_SHADER, Phases.NO_TRANSPARENCY, texture));
public static final LodestoneRenderLayers.RenderLayerProvider TEXTURE_ACTUAL_TRIANGLE_TRANSPARENT = new LodestoneRenderLayers.RenderLayerProvider((texture) -> LodestoneRenderLayers.createGenericRenderLayer(texture.getNamespace(), "texture_actual_triangle_transparent", VertexFormats.POSITION_COLOR_TEXTURE_LIGHT, VertexFormat.DrawMode.TRIANGLES, LodestoneShaders.LODESTONE_TEXTURE.phase, Phases.NORMAL_TRANSPARENCY, texture));
public static final LodestoneRenderLayers.RenderLayerProvider TEXTURE_ACTUAL_TRIANGLE_ADDITIVE = new LodestoneRenderLayers.RenderLayerProvider((texture) -> LodestoneRenderLayers.createGenericRenderLayer(texture.getNamespace(), "texture_actual_triangle_additive", VertexFormats.POSITION_COLOR_TEXTURE_LIGHT, VertexFormat.DrawMode.TRIANGLES, LodestoneShaders.LODESTONE_TEXTURE.phase, Phases.ADDITIVE_TRANSPARENCY, texture));
public static final LodestoneRenderLayers.RenderLayerProvider TEXTURE_ACTUAL_TRIANGLE_TRANSPARENT = new LodestoneRenderLayers.RenderLayerProvider((texture) -> LodestoneRenderLayers.createGenericRenderLayer(texture.getNamespace(), "texture_actual_triangle_transparent", VertexFormats.POSITION_COLOR_TEXTURE_LIGHT, VertexFormat.DrawMode.TRIANGLES, Phases.POSITION_COLOR_TEXTURE_LIGHTMAP_SHADER, Phases.NORMAL_TRANSPARENCY, texture));
public static final LodestoneRenderLayers.RenderLayerProvider TEXTURE_ACTUAL_TRIANGLE_ADDITIVE = new LodestoneRenderLayers.RenderLayerProvider((texture) -> LodestoneRenderLayers.createGenericRenderLayer(texture.getNamespace(), "texture_actual_triangle_additive", VertexFormats.POSITION_COLOR_TEXTURE_LIGHT, VertexFormat.DrawMode.TRIANGLES, Phases.POSITION_COLOR_TEXTURE_LIGHTMAP_SHADER, Phases.ADDITIVE_TRANSPARENCY, texture));

public AstraWorldVFXBuilder() {

Expand Down