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YaBDMOrganizer

This tool helps with editing BDM files for Xenoverse 2, which are responsible for all the damage information when linked to a BAC entry.

This is not a guide on what each entry means. This is just a tool to make editing them easier. For a more comprehensive guide to that, please refer to the Skill/Moveset Editing Manual

  • Features include:
  • Copying/Pasting/Adding/Deleting entries
  • Find/Replace entries by value
  • Shared clipboard between different instances of the BDM organizer

Credits

  • Smithers,LazyBones, & Jackal - For the Skill/Moveset guide and the research into what each BDM field does, as well as the Hex Structure.

Changelog

0.1.0 - Initial Release
0.1.1 - Fixed bug converting Type1 BDM Entries to Type0 when opening files.
0.1.2 - Fixed bug with sound ID entry not accepting -1
0.1.3 - Added ability to drag/associate files to exe to open them
0.1.4 - Fixed id bounds, added "convert to skill editor" option
0.1.5 - Fixed id bounds again, fixed "convert to skill editor" option
0.1.6 - Fixed floats not updating sometimes
0.1.7 - Added some unknown damage types from recent DLC's
0.1.8 - Add automatic backup creation on saving
0.1.9 - Updated primary and secondary damage types
0.1.10 - Fixed find/replace dialogs so it works with int/hex/float
0.2.0 - Added new damage flags
        Replacing values will only affect the entries selected
        Fixed BPE IDs (set max value to 9999 instead of 15)

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