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Document basic Minecraft types and global scope references #88
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- Mention other strings that wrap into empty ingredients - Mention string list syntax for Ingredients - Mention non-bean methods to make it more apparent that the beans are readonly, and can't be written to
This reverts commit ef6d2d0.
- Remove my own ItemStack article in favor of the existing one in `concepts` folder
- Grouped articles by theme - Changed links to those articles in order to not break them (barely anything linked there anyway) - So far, put Unit (which shouldn't be here anyway) and empty TextWrapper article into `utils` directory
…ther with text in a table cell?
Oops, all placeholders!
Also, changed ExplosionProperties page title and description and added [js]
Items, Fluids and Ingredients|
I see that #82 by @MaxNeedsSnacks has some nice text for the Data Components article, while I already wrote a different Data Components article that mainly focuses on how you can create them and how to handle them. I feel like Max wrote better documentation on that one, while I wrote about some methods on DataComponentMaps. Though I feel it's on a bit complex side (like, I don't think a beginner will know, what's a codec). |
- Move LevelBlock into its own article - Create subarticles for Block in general - Create documentation for Fireworks and FireworkExplosion - Now, that the following articles are there, change `Item.fireworks` documentation to link there
This PR aims to document various intricacies related to
Items,Fluids andIngredients, including:Edit: This baloons into documenting many basic Minecraft classes and global scope references, because these need each other in order to be useful in KJS scripts.