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@KonSola5 KonSola5 commented Dec 22, 2025

This PR aims to document various intricacies related to Items, Fluids and Ingredients, including:

  • string literals that can wrap into these when one of these is expected in a call,
  • other objects that can wrap into these when one of these is expected in a call,
  • methods available on instances of these classes.

Edit: This baloons into documenting many basic Minecraft classes and global scope references, because these need each other in order to be useful in KJS scripts.

@KonSola5 KonSola5 changed the title Document Items, Fluids and Ingredients Document basic Minecraft types and global scope references Dec 31, 2025
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KonSola5 commented Dec 31, 2025

I see that #82 by @MaxNeedsSnacks has some nice text for the Data Components article, while I already wrote a different Data Components article that mainly focuses on how you can create them and how to handle them.

I feel like Max wrote better documentation on that one, while I wrote about some methods on DataComponentMaps.

Though I feel it's on a bit complex side (like, I don't think a beginner will know, what's a codec).

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2 participants