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9 changes: 2 additions & 7 deletions blender/README.md
Original file line number Diff line number Diff line change
@@ -1,11 +1,11 @@
# Player animation tools
# Player Animation Tools

The `.blend` files are [Blender](https://www.blender.org/) projects.
To use `emote_creator_bend_item_scale.blend` you need Blender version at least 5.0. For `emote_creator` and `emote_creator_bend` you can use Blender version from 2.83 up to 4.x.
[Emotecraft wiki](https://docs.zigythebird.com/emotecraft/creatingemotes/) if you're stuck.

`.bbmodel` files are models for [Blockbench](https://blockbench.net/). You can use them as well.
To use them, you'll need to install [GeckoLib](https://geckolib.com/) plugin first.
To use them, you'll need to install the [GeckoLib](https://geckolib.com/) Blockbench plugin first.
The Blockbench emotes support is not very good on MC versions <1.21.7

Models labled with `_bend` allow you to bend some bones like in Minecraft Story Mode, and the rest of the labels should be self explanatory.
Expand All @@ -14,11 +14,6 @@ All Blockbench models support scaling.
> [!WARNING]
> Scale animation will be visible only on Minecraft version 1.21.4+

> [!CAUTION]
> BENDING ON THE Z AXIS IS NOT SUPPORTED!!!
> And by Z axis I mean the one facing forward, I need to specify this since Blender uses a different coordinate system than MC.
> Make sure every bone's Z rotation value is always set to 0 in Blockbench and the same for Y rotation values in Blender!

> [!TIP]
> It's possible to add custom bones to a Blockbench model in order to animate player accessories IF it's supported by playerAnimator or another mod.
> For example you can add a bone called elytra to the model and animate the elytra that way!
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