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untouchables

High Level Vision

  • Game is inspired by Sword Art Online II - Kirito Playing Untouchable
  • Similar to Red Dead Revolver in aspects of third person camera and visual style, but gameplay mechanics will differ in a way that makes the game a puzzle turn-based 3rd person action game built with Unity game engine
  • PC/Steam will be the main platform that the game will run on. Using Unity, I will also try to build the game for mobile devices
  • Target audience is Teens+ because of guns and blood
  • Business model for this game will be a one time purchase to play forever

Art Style / Theme

Screenshots from Red Dead Revolver art

  • User interface - minimalistic
  • Environments - wild west arid desert climate, tumbleweeds, cactus, dry and sometimes sand blows in the air
  • Characters - low poly but somewhat realistic style
  • Rendering style - 3D 3rd person view

Story

No real story. You are a cowboy without your revolver and you are met with an opponent that is a long distance away but you stand within his shooting distance. Your opponent reloads fast and shoots fast. Dodge his bullets and run towards him and knock him out.

Core Loop

loop

Screens, UI, UX

  • Initial hint for directional dodging but will be invisible afterwards ui

  • Perspective ui

  • Bullet Paths ui

Game Economy

There is no game economy.

Asset List

The game will be created using free assets.

Category Environment Assets Description
Full screen Sky Background 2D image of sky
3D Taverns/saloons/parlors Wild West Buildings etc
3D Opponent character model Opposing cowboy
3D Main actor model Playable cowboy
3D Revolver Gun
3D Arid Desert assets Cactus, Tumbleweed, etc
3D Misc. wooden fences and poles Complement wild west environment

Level Schema and Sample Level Design

As you approach the opponent, his accuracy is higher and reload speed faster. The player will have less time to make a directional dodge decision. leveldesign

Team, Schedule, and Budget

Jeremy Ng will do everything. There are no plans to work in a group. The game will be designed using free assets.

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