- Game is inspired by Sword Art Online II - Kirito Playing Untouchable
- Similar to Red Dead Revolver in aspects of third person camera and visual style, but gameplay mechanics will differ in a way that makes the game a puzzle turn-based 3rd person action game built with Unity game engine
- PC/Steam will be the main platform that the game will run on. Using Unity, I will also try to build the game for mobile devices
- Target audience is Teens+ because of guns and blood
- Business model for this game will be a one time purchase to play forever
Screenshots from Red Dead Revolver

- User interface - minimalistic
- Environments - wild west arid desert climate, tumbleweeds, cactus, dry and sometimes sand blows in the air
- Characters - low poly but somewhat realistic style
- Rendering style - 3D 3rd person view
No real story. You are a cowboy without your revolver and you are met with an opponent that is a long distance away but you stand within his shooting distance. Your opponent reloads fast and shoots fast. Dodge his bullets and run towards him and knock him out.
There is no game economy.
The game will be created using free assets.
| Category | Environment Assets | Description |
|---|---|---|
| Full screen | Sky Background | 2D image of sky |
| 3D | Taverns/saloons/parlors | Wild West Buildings etc |
| 3D | Opponent character model | Opposing cowboy |
| 3D | Main actor model | Playable cowboy |
| 3D | Revolver | Gun |
| 3D | Arid Desert assets | Cactus, Tumbleweed, etc |
| 3D | Misc. wooden fences and poles | Complement wild west environment |
As you approach the opponent, his accuracy is higher and reload speed faster. The player will have less time to make a directional dodge decision.

Jeremy Ng will do everything. There are no plans to work in a group. The game will be designed using free assets.



