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Kiminaze edited this page May 15, 2021
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All items in the ContextMenu use this Text to display their title.
For the menu itself you normally never need to create this manually (unlike e.g. a new Color).
You can however use this class to draw additional text on the screen (e.g. for custom HUD elements).
To create a new text you can use the Text(title, color) function. This will result in a new Text being created.
local myText1 = Text("Hello world!", Colors.Red)
-- results in white text color
local myText2 = Text("Goodbye!")Text provides 4 distinct variables. These are also the only things you would ever want to change.
local myText = Text("Hello world!")
-- prints the actual text
print(myText.title)
-- change the position on the screen
-- vector2(0.0, 0.0) is left top corner of the safezone
-- vector2(1.0, 1.0) is right bottom corner of the safezone
myText.position = vector2(0.5, 0.5)
-- change the scaling of the text
myText.scale = vector2(0.1, 0.1)
-- change the color of the text
myText.color = Colors.GreenDrawing text must be done every frame and can be achieved using the Draw() function of the Text. Example:
Citizen.CreateThread(function()
local myText = Text("Hello world!")
while (true) do
Citizen.Wait(0)
myText:Draw()
end
end)You can retrieve the current width of a Text using the GetWidth() function of the Text.
local myText = Text("Hello world!")
local textWidth = myText:GetWidth()