Releases: KidWizardOfTheWeb/ReaperCo.ModManager
Releases · KidWizardOfTheWeb/ReaperCo.ModManager
Release 1.1.3 Beta
The second beta release of R.C.M.M!
As before, please report any bugs you may find by creating an issue in the issues tab on GitHub.
Fixes:
- Fixed GC games with subfolders to properly generate modded file output (a few Shadow the Hedgehog mods for model replacements and widescreen hack tested for this, please test this more and report experiences with other games). You should now be able to mod these games and play them properly! Report any game that does not work with the issues tab. Wii support now possible in the future (or even now, haven't gotten to test it. No guarantee on Wii working at this point in time).
- Fixed paths removing themselves in the settings tab if cancel is selected in folder select dialogue.
- Fixed removing mods and GUI not updating to reflect this, they used to permeate through refreshes sometimes.
- Fixed being able to overwrite mods when making a new one: it now displays a warning when creating a mod of the same name of an existing one.
- Fixed double text on entering data in modinfo fields.
- Fixed hanging when saving mods with an empty list of mods. I kept testing with mods loaded, so I never caught this myself until it was reported.
Additions:
- Added icon for application.
- Added mod info editing from the mod manager: you can now update mod details straight from the GUI! However, you cannot edit the name of mods from here (see Known bugs).
- Added descriptions rendering to the window (rudimentary, will extend this to pop out into a window later).
- Added creating an ISO from your mods. You can now package your mods as a full game in ISO format. Possible other formats will come in the future.
- Added popups for compiling mods: now you will be notified when your mods have been zipped or ISO has been generated!
- Added a feature where if you double click on a mod's name, it will open it in your file explorer.
Known bugs:
- Editing a mod's folder name or modinfo name without matching them will cause an error when loading the mod. You MUST change both to be the same to prevent this.
Release 1.0.0 Beta
The first beta release of R.C.M.M.! Keep in mind that there may be bugs in this version, as well as some unfinished features (marked as WIP).
Please report any bugs you may find by creating an issue in the issues tab on GitHub, as I can then keep track of what needs fixing.
Current features:
- Add GameCube games from ISO format.
- Import/create mods from the manager itself.
- Export/zip mods from the manager itself.
- Start Dolphin through the manager.
- Order mods by priority (higher listed enabled mods will take priority over lower listed mods if they have file conflicts).
- Store information per mod with a file.
Currently known bugs (will be updated as more are found):
- Deleting a mod and refreshing once still shows the deleted mod in the mod select tab. Refreshing twice removes it. Working on fixing this soon.
- Adding a mod via zip does not delete previous files from said mod.