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Add Thunder's Edge Tiles#143

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astevezimm wants to merge 5 commits intoKeeganW:masterfrom
astevezimm:astevezimm/add_thunders_edge_tiles
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Add Thunder's Edge Tiles#143
astevezimm wants to merge 5 commits intoKeeganW:masterfrom
astevezimm:astevezimm/add_thunders_edge_tiles

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@astevezimm
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Add images for Thunder's Edge tiles and update logic and data accordingly with checkbox for Thunder's Edge in right panel.

The tiles with space stations, I added a spaceStation: true attribute for in case of changes in logic that deals with space stations.

Duel traits and specialities are currently not being handled. I have todo comments in tileData.js, where it needs to be handled. I just didn't know the right approach to this.

Lastly, this has a bug I've been unable to figure out, where whenever it's suppose to put in Last Bastion's home system tile, on random occasion it puts in a different one.

Let me know your thoughts, thanks.

@Bshah11
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Bshah11 commented Nov 10, 2025

I have been reviewing this PR and messing with it as I setup for an upcoming game and it is working as intended.

I also see the issue with last bastion. Nice job. I will be using this to help build my game map next weekend!

@belli7475
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I'm a bit new to Github... how do I run this instance as opposed to the regular one? I would really like to build a map with the TE tiles!

@Nertanef
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Nertanef commented Dec 9, 2025

I'm a bit new to Github... how do I run this instance as opposed to the regular one? I would really like to build a map with the TE tiles!

You need to follow the instructions listed in the main git, download Node JS (link provided there) then navigate in dos (comment prompt) to that folder and run npm install, once that's done 'start' in the command line. ChatGPT will be your friend in helping you with this :)

Edit: don't forget to download this branch as a zip. https://github.com/KeeganW/ti4/archive/refs/pull/143/head.zip

@NowanIlfideme
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This branch worked for me in planning/crafting my TI4 game. Obviously, the algorithm is a bit wonky, plus with more and more legendary abilities there might be some sort of weighting, so mostly it's been "generate a bunch, select some which seem ok, and manually fix some bad ones.

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5 participants