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KamilVDono/README.md
  • 👋 Hi, I’m @KamilVDono
  • 👀 I’m interested in GameDev (desktop, mobile, VR/AR), Computer Graphics (rendering, shader and so on) and making life easier, happier and more enjoyable.
  • 🌱 I’m currently learning DOD (Data oriented design) and ECS (Entity, component, system) by making my own implementation in Unity. In future I would like to learn Flutter and Dart for life gamification app and Vulkan in order to build my own game engine (goal is to release 1 AR and 1 VR game made with my own engine)
  • 📫 How to reach me: LIn

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  1. com.kvd.ecs com.kvd.ecs Public

    My own implementation of ecs framework. Created to better understand ecs pattern and see what its take to create ecs.

    C#

  2. com.kvd.prometheus com.kvd.prometheus Public

    Asset Streaming for Unity, based on Content Files

    C# 2

  3. com.kvd.utils com.kvd.utils Public

    Set of some useful utilities and extensions for Unity development process.

    C# 1

  4. com.kvd.muninn com.kvd.muninn Public

    Muninn allows you to instrument code for Unity's profiler, PIX, and Superluminal. PIX and Superluminal are available in release builds as well as in development builds; Unity's profiler is only for…

    C# 1

  5. ECS_Units ECS_Units Public archive

    My engineering thesis project. My goal is to create RTS game with at least 1000 autonomous units on 2D grid map (400x400). Game uses Unity and DOTS.

    HTML 3

  6. Sparkler Sparkler Public archive

    Sparkler is node-based design system which works with Unity Entities package.

    C# 2 1