Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
9 changes: 5 additions & 4 deletions CoyoteObs.py
Original file line number Diff line number Diff line change
Expand Up @@ -72,7 +72,7 @@ def __init__(self, tick_skip=8, team_size=3, expanding: bool = True, extra_boost
add_fliptime=False,
add_airtime=False,
add_boosttime=False,
dodge_deadzone=0.8,
dodge_deadzone=0.5,
flip_dir=True,
end_object: PhysicsObject = None,
mask_aerial_opp=False,
Expand Down Expand Up @@ -227,7 +227,7 @@ def reset(self, initial_state: GameState):
if self.add_fliptime:
for i in range(len(initial_state.players)):
if self.has_flippeds[i]:
self.fliptimes[i] = 78
self.fliptimes[i] = 120
# self.has_doublejumpeds = [False] * len(initial_state.players)
# self.flipdirs = [[0] * 2 for _ in range(len(initial_state.players) + 1)]

Expand Down Expand Up @@ -428,8 +428,9 @@ def _update_addl_timers(self, player: PlayerData, state: GameState, prev_actions
if self.has_flippeds[cid]:
self.fliptimes[cid] += self.time_interval * 120
# FLIP_TORQUE_TIME = 78 ticks
# PITCH_LOCK_TIME = 120 ticks
self.fliptimes[cid] = min(
78, self.fliptimes[cid])
120, self.fliptimes[cid])

# update handbrake
if prev_actions[7] == 1:
Expand Down Expand Up @@ -561,7 +562,7 @@ def create_player_packet_timers_njit(car_position: np.ndarray,
boosttime / 12,
jumptime / 24,
airtime / 150,
fliptime / 78,
fliptime / 120,
braketime,
flip_dir_1,
flip_dir_2
Expand Down
7 changes: 4 additions & 3 deletions rewards.py
Original file line number Diff line number Diff line change
Expand Up @@ -103,7 +103,7 @@ def __init__(
curve_wave_zap_dash_w=0,
walldash_w=0,
# dash_w=0,
dodge_deadzone=0.8,
dodge_deadzone=0.5,
goal_speed_exp=1, # fix this eventually
min_goal_speed_rewarded_kph=0,
touch_height_exp=1,
Expand Down Expand Up @@ -967,7 +967,7 @@ def reset(self, initial_state: GameState):

for i in range(len(initial_state.players)):
if self.has_flippeds[i]:
self.fliptimes[i] = 78
self.fliptimes[i] = 120
# self.has_doublejumpeds = [False] * len(initial_state.players)
# self.flipdirs = [
# [0] * 2 for _ in range(len(initial_state.players))]
Expand Down Expand Up @@ -1163,8 +1163,9 @@ def _update_addl_timers(self, player: PlayerData, state: GameState, prev_actions
if self.has_flippeds[cid]:
self.fliptimes[cid] += self.time_interval * 120
# FLIP_TORQUE_TIME = 78 ticks
# PITCH_LOCK_TIME = 120 ticks
self.fliptimes[cid] = min(
78, self.fliptimes[cid])
120, self.fliptimes[cid])

ret = 0

Expand Down