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Releases: KadeTheExploiter/Krypton

1.8 Pre-Release

05 May 10:04
d2a8e0c

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1.8 Pre-Release Pre-release
Pre-release

Welcome everybody! It has been a while since I updated Krypton, and I would sincerely apologize for the buggy release earlier, however most bugs should be fixed by now, the reason this is labelled as "Pre-Release" is because I'm trying my best to do hat fling, but before I do that I might as well pre-release it for public testing, if any issues occur please let me know, now with that let's get into the changelogs.

  • Code Structure Overhaul, More Functions! Last Indexes are highlighted in a bracket (for readability!)
  • Fixed Crashing on Velocity.
  • Respawning now feels more natural
  • More Reliable checks to part ownership.
  • Reworked the velocity formula, now you might experience tiny jitter on idle but you should no longer jitter when spinning/rotating.
  • Emotes from Animations now loop!
  • Heavily Optimized FPS-Wise (Krypton should no longer eat half of your FPS due to a single line of code)
  • Proper Permanent Death Implementation
  • Added Refit and Reclaim (WIP)
  • Fixed FakeRigScale, Animations, SetCharacter, NoBodyNearby,
  • Further process optimization (by defining variables often)
  • Removed Repeating code.

1.7.1 Release

16 Mar 03:49
47e509c

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  • Fixed Manjaro level of instability, My bad... 😭
  • Added Permanent Death.
  • Reorganized the code a little.
  • Added typechecking.
  • Temporary Removed ShowClientHats
  • Reduced amount of indexing.
  • Fixed shiftlock issue (took myworlds tip i got a few months ago, thanks.)

v1.7

21 Feb 22:18
c561a9b

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Krypton Patch Notes

  • Completely Reworked The Animator Handler (Again)
  • Rewrote the entire documentation
  • Removed the KBM Custom Movement
  • Fixed the mobile movement
  • New Settings, to lazy to mention them but you can figure them out!
  • Optimized ExtractNumbers, FindAccessory, RecreateAccessory, SetUpHatConfig and that big if statement for AccessoryFallbackDefaults
  • Probably reduced the filesize.
  • Fixed taunts from base rig animations.
  • Removed Gelatek.
  • Camera Bugfixes.
  • Improved if checks, short‐circuit evaluation exist in Lua apparently.
  • Changing WaitTime below 0.16 will automatically change it to 0/1 to speed things up.
  • Now brings your character on the first load.

KadeAPI Notes

  • Added GetJoints(), GetWeld()
  • Now returns with the module.

v1.6

28 Sep 20:38
4340a6e

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  • Heavily optimized memory use
  • Fixed Memory leak caused by GetInstanceWithTime
  • Loading CPU use reduced
  • Switched general functions such as BetterFindFirstChildOfClass to the basic C functions game.FindFirstChildOfClass for better performance, thanks @Paficent
  • Script now waits for the game to load.
  • Rewrote OnCameraChange and ReturnOnDeath
  • Optimized animation handler
  • No more death sounds upon respawn.

Love you guys! <3 - Kade.

v1.5.1

25 Aug 14:55
c0bc736

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  • Fixed majority of the functions in KadeAPI
  • Added AccessoryFallbackDefaults
  • Added OverlayFakeCharacter
  • KadeAPI.CallFling() now checks if target has been flung, if the target did it will automatically switch to next target
  • Sped up loading,
  • Improved the chances of the character to teleport on loading (Better claiming in other words.)
  • Added Fedora rig to the default hats
  • Further Optimization
    Check documentation for extra stuff

v1.5

12 Aug 04:54
951df6b

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  • Kade API, Helpful for converting, to get to know about it further check out the documentation
  • Hat CFraming Optimization
  • Bug fixed Attempted to index nil with MeshId and ArePlayersNearby not working properly.
  • Genesis Alike flinging (Only able to be called from KadeAPI.CallFling function )
  • More If checks for reliablity
  • Small yield in character creating.
  • ArePlayersNearby now checks for multiple models.

1.402ab

27 Jul 18:23
b30fd54

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  • FIXED THE MASSIVE PERFOMANCE ISSUE, IM SORRY.. PLEASE FORGIVE ME 😭 ... for context i misunderstood table.create

1.402a

27 Jul 16:26
588ace1

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  • Fixed Issues with stability
  • Optimized Memory Usage
  • Probably fixed ArePlayersNearby to 100%
  • In general code tweaks
  • Uglier code

v1.4.0a

21 Jul 22:27
1533b7a

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  • Added Mobile Support Yay!
  • Improved ArePlayersNear, RecreateAccessory, OnCharacterAdded, SetCameraTarget and GetFirstPart
  • Fixed a bug where seating would just yield the reanimate
  • Extra Optimization for camera, teleporting, and some minor tweaks in the code.
  • Made the reanimate more reliable
  • Fixed Random yielding caused by ArePlayersNear and SetCameraTarget
  • Checks for camera updates
  • Faster loading by 0.7 seconds.
  • Added Debug Options: ForceMobileMode, ForceDesktopMode Accessible through only code.

v1.3.02c-release

14 Jul 23:08
ccac3d2

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  • Optimized random stuff around the reanimate
  • Made some parts more easy to read
  • Clearing all the tables upon cancelling the reanimate
  • Reduced file size and changed calculations
  • Using game:GetService() for reliability and less file size