Releases: KadeTheExploiter/Krypton
Releases · KadeTheExploiter/Krypton
1.8 Pre-Release
Welcome everybody! It has been a while since I updated Krypton, and I would sincerely apologize for the buggy release earlier, however most bugs should be fixed by now, the reason this is labelled as "Pre-Release" is because I'm trying my best to do hat fling, but before I do that I might as well pre-release it for public testing, if any issues occur please let me know, now with that let's get into the changelogs.
- Code Structure Overhaul, More Functions! Last Indexes are highlighted in a bracket (for readability!)
- Fixed Crashing on Velocity.
- Respawning now feels more natural
- More Reliable checks to part ownership.
- Reworked the velocity formula, now you might experience tiny jitter on idle but you should no longer jitter when spinning/rotating.
- Emotes from Animations now loop!
- Heavily Optimized FPS-Wise (Krypton should no longer eat half of your FPS due to a single line of code)
- Proper Permanent Death Implementation
- Added Refit and Reclaim (WIP)
- Fixed FakeRigScale, Animations, SetCharacter, NoBodyNearby,
- Further process optimization (by defining variables often)
- Removed Repeating code.
1.7.1 Release
- Fixed Manjaro level of instability, My bad... 😭
- Added Permanent Death.
- Reorganized the code a little.
- Added typechecking.
- Temporary Removed
ShowClientHats - Reduced amount of indexing.
- Fixed shiftlock issue (took myworlds tip i got a few months ago, thanks.)
v1.7
Krypton Patch Notes
- Completely Reworked The Animator Handler (Again)
- Rewrote the entire documentation
- Removed the KBM Custom Movement
- Fixed the mobile movement
- New Settings, to lazy to mention them but you can figure them out!
- Optimized
ExtractNumbers,FindAccessory,RecreateAccessory,SetUpHatConfigand that big if statement forAccessoryFallbackDefaults - Probably reduced the filesize.
- Fixed taunts from base rig animations.
- Removed Gelatek.
- Camera Bugfixes.
- Improved if checks, short‐circuit evaluation exist in Lua apparently.
- Changing
WaitTimebelow 0.16 will automatically change it to 0/1 to speed things up. - Now brings your character on the first load.
KadeAPI Notes
- Added
GetJoints(),GetWeld() - Now returns with the module.
v1.6
- Heavily optimized memory use
- Fixed Memory leak caused by
GetInstanceWithTime - Loading CPU use reduced
- Switched general functions such as
BetterFindFirstChildOfClassto the basic C functionsgame.FindFirstChildOfClassfor better performance, thanks @Paficent - Script now waits for the game to load.
- Rewrote
OnCameraChangeandReturnOnDeath - Optimized animation handler
- No more death sounds upon respawn.
Love you guys! <3 - Kade.
v1.5.1
- Fixed majority of the functions in
KadeAPI - Added
AccessoryFallbackDefaults - Added
OverlayFakeCharacter KadeAPI.CallFling()now checks if target has been flung, if the target did it will automatically switch to next target- Sped up loading,
- Improved the chances of the character to teleport on loading (Better claiming in other words.)
- Added Fedora rig to the default hats
- Further Optimization
Check documentation for extra stuff
v1.5
- Kade API, Helpful for converting, to get to know about it further check out the documentation
- Hat CFraming Optimization
- Bug fixed
Attempted to index nil with MeshIdandArePlayersNearbynot working properly. - Genesis Alike flinging (Only able to be called from KadeAPI.CallFling function )
- More If checks for reliablity
- Small yield in character creating.
ArePlayersNearbynow checks for multiple models.
1.402ab
- FIXED THE MASSIVE PERFOMANCE ISSUE, IM SORRY.. PLEASE FORGIVE ME 😭 ... for context i misunderstood table.create
1.402a
- Fixed Issues with stability
- Optimized Memory Usage
- Probably fixed
ArePlayersNearbyto 100% - In general code tweaks
- Uglier code
v1.4.0a
- Added Mobile Support Yay!
- Improved
ArePlayersNear, RecreateAccessory, OnCharacterAdded, SetCameraTarget and GetFirstPart - Fixed a bug where seating would just yield the reanimate
- Extra Optimization for camera, teleporting, and some minor tweaks in the code.
- Made the reanimate more reliable
- Fixed Random yielding caused by
ArePlayersNear and SetCameraTarget - Checks for camera updates
- Faster loading by 0.7 seconds.
- Added Debug Options:
ForceMobileMode, ForceDesktopModeAccessible through only code.
v1.3.02c-release
- Optimized random stuff around the reanimate
- Made some parts more easy to read
- Clearing all the tables upon cancelling the reanimate
- Reduced file size and changed calculations
- Using
game:GetService()for reliability and less file size