This virtual reality app was created in Unity and C# for the Udacity VR Developer Nanodegree. The requirements for this included changing the provided components to modify button text and method calls.
In my version, users start by viewing a winter holiday scene. By clicking a button, users venture to the darker side (literally) and view a spooky Halloween scene. Users can opt to use a flashlight to help them see in the dark. The button text on the UI changes based on the scene users are currently viewing.
Total time spent on the project was about 3 hours.
One thing that was challenging for me was debugging a couple of issues I saw with the sun animation. For some reason, the sun would rise and set a couple of times when switching back to the main scene when it ran in Unity. When I tried to reproduce it on my phone and later in Unity, I couldn't figure out what was causing it because it suddenly started working again.
One thing that I'm really proud of are the particle effects I created for the cauldrons. I wanted to make them look like they were bubbling.
Here's a link to the screenshots. https://goo.gl/photos/TQvHhpmYYzssW49r5