- Native Direct3D 12
- Native DirectX Raytracing
- Integrate With Assimp
- Integrate With Dear Imgui
- GLTF support
A Raster example of PBR implementation on D3D12.
- Implement based on SIGGRAPH 2012 Course: Practical Physically Based Shading in Film and Game Production

A DXR path tracing example with a simple framework to learn and understand raytracing concept.
Requirements
- Windows 10 October 2018 update (RS5 | version 1809) or newer.
- Windows 10 SDK version 10.0.17763.0 or newer.
- DXR supported GPU: NVIDIA Turing or Volta GPU or newer.
- Visual Studio 2017 v15.8.6+.
- Install CMake
- Install python
- Clone the project
- Update sub resources
cd path/to/root/folder
python UpdateExternals.py
- Open Direct3DExample.sln and select an example project as start up project.
- Set work directory to $(OutDir)
- Build and run.
