Render only specific frames for faster rendering#342
Open
Conversation
Codecov Report
@@ Coverage Diff @@
## master #342 +/- ##
==========================================
- Coverage 95.56% 95.51% -0.05%
==========================================
Files 23 23
Lines 1195 1204 +9
==========================================
+ Hits 1142 1150 +8
- Misses 53 54 +1
Continue to review full report at Codecov.
|
This was referenced Jun 20, 2021
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
PR Checklist
If you are contributing to
Javis.jl, please make sure you are able to check off each item on this list:CHANGELOG.mdwith whatever changes/features I added with this PR?Project.toml+ set an upper bound of the dependency (if applicable)?testdirectory (if applicable)?How did you address these issues with this PR? What methods did you use?
Render only part of the frames can speed up the rendering process. It's not that much faster unfortunately as still every frame gets computed but still.