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i've made a program that dumps all tim2 textures from a PS2 .tri into their respective tri/texture strcode pair (one of the tools i utilized for https://github.com/dotlessone/MGS2-PS2-Textures , which fully rebuilt all of MGS2's PS2 .tri textures back into their original file structure, and I am currently in the process of finishing MGS3 before I put it out publicly)
from that, i built a secondary script that automatically identifies all of these mappings via their known tri/texture strcode pairs from the HDC/MC version's bp_assest/manifest files.
todo
sna_def_olive.bmp_, andsna_face_textures from each camo outfit folder will let me complete the script to automatically generate all remaining slot.dat mappings for every language for both snake eater and subsistence