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TownScaper Maps

Mountain Ville

Game Type Supports

A collection of maps I made in the game Townscaper. These are more or less a collections of cool maps I built with each of them having their own theme going for them.

Contents

Mobile vs Desktop: Why separate?

The repo is split into two folders for two different versions of the game. one for the mobile version of the games and one for desktop installations. The reason for this is I've realised after playing on both platforms that the map boundaries (Height and area) are actually significantly different on these two platforms, so maps made on desktop are likely not to fully load on mobile as any blocks beyond the map boundaries get removed when loaded in the mobile app.

Therefore, I split my maps into two directories based on which platform I used to build them. Any maps in the mobile directory can safely be loaded on desktop clients, but the other way round will almost certainly result in a map missing a large part of the build, so I would advice against doing that.

TLDR:

  • Mobile users: Recommended only to use maps in Mobile due to desktop having larger map sizes
  • Desktop users: Can load any maps from Mobile and Desktop safely.

Downloading Maps

Downloading a map to explore on your own device is extremely simple:

  • First, navigate to the chosen map's corresponding file in this repository
  • Choose a version (Typically the one ending in -final.txt) and open the file
  • Copy the full file's contents (These are usually all just a single really long line)
  • Open your app on Mobile or Desktop
  • In your settings, just click on "Load from Clipboard"

Requirements

  • The Townscaper App on either Mobile (From App Store, Playstore, etc.) or Desktop (From Steam, etc.)

Thats it!


Maps

Hoverburg

Hoverburg as seen from above Hoverburg side view

Description

Hoverburg is, as the name would suggest, a city in the sky. Leveraging one of the more hidden mechanics in the game, the entire map is fully levitating off the ground, with propellers holding the entire city in the sky. The map features a main central island with a castle at its centerpiece, and branches off into 6 arms. The islands themselves are as symmetric as the game allows (That is, not quite as symmetric as I would've liked, especially for the outermost islands) and all feature a large white building as a centerpiece for each branched island.

Development Notes

A hidden game mechanic exists whereby if you build a circle (Or any shape where the corners are triangle blocks) and fill the area in fully, as the triangle corners leave no place for stilts to be generated. A great instruction guide (And the one I followed to discover this trick) showing how this is achieved can be found at this link.

Meadowhaven

Meadowhaven as seen from above

Description

Meadowhaven is a fortified meadow-port set on a wide, irregular island, themed around the countryside. The map is themed on what you might expect to find in the countryside in countries like the UK, France, and the likes, or at least that was the intended vibe. The internal area includes 4 villages, 2 large villages/towns and 2 smaller clusters of houses, separated by what is intended to look like farmland and woods with houses scattered along the plains. Beyond the walls are several access points by sea to fit the oceanic theme of Townscaper, providing access to the map through fishing-town-like settlements.

The theme of the build centers on a calm, architectural aesthetic with a painterly touch, aiming for a harmonic blend between open fields and cozy villages.

Development Notes

Extra effort was put into ensuring that the build had a properly networked path system, since you cannot directly build the paths, and even one house placement could completely change the path and fence layout in a huge chunk of the map. Unfortunately, because of how Townscaper generates these paths, the villages do not have any paths going between the houses, which is the opposite of what you would want for a more densly populated area.

This took a lot more effort and precision than you'd first think as even one incorrect house placement tended to mess up the entire path structure of the map, which really limited how the houses could be placed. Not only that, but some house placements could also completely break the landscape generation where some paths and fences just end abruptly and unnaturally, causing really weird visual glitches which aren't very pleasant to look at.

Mountain Ville

Mountain Ville as seen from above

Rainbow Riviera

Rainbow Riviera as seen from above

Riverland

Tripolis

Tripolis as seen from above

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A collection of custom maps for Townscaper for both Mobile and Desktop.

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