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Spidertron Engineer MK2 (BIG Edition)

Are you tired of walking around on only 2 legs? Now you can live your whole life as a hulking 8-legged spider mech!

This is a forked version of Spidertron Engineer (by Xorimuth), which adds bigger spidertrons that can be unlocked through upgrades. A major change is the custom science pack and the grand mother board. The grand motherboard is purple, and its used to make the custom science pack, which is very expensive. (Have fun automating spidertron prioduction)

You can see Xterminator's Mod Spotlight here for the original version of the mod: Xterminator Mod Spotlight


Major Features (Original mod)

  • Spawn from the start as a Spidertron (with no way to exit it!*)
  • Starting Spidertron stats are adjusted to be comparable to a normal engineer
  • Reworked military and armor research technologies to add weapons, armor, inventory and equipment grid slots to the Spidertron instead
    • For example, when the Modular Armor research is completed, 10 inventory slots, a small equipment grid, increased health and resistances, and physical size increases are applied directly to all players (thank you to Qon for the help with size scaling!)
  • Optional space science rework (thank you to Polsefel for the suggestion)
    • Launch spidertrons into space instead of satellites to obtain space science packs (a spidertron does cost ~3x that of a satellite, but the difference is small compared to the total cost of all the rocket parts)
    • Reclaim fish from the rocket either directly or by converting space science into fish
  • Optionally spawn with a spidertron remote configured to control your own Spidertron Engineer, allowing point-and-click movement
  • Heal surrounding buildings by emitting a repair pack as a repair cloud
  • Dependency on Spidertron Enhancements adds other QoL features such as Spidertron Engineer inventory items being sorted and Shift + E to open Spidertron Engineer inventory directly

*There is a setting that allows you to exit the Spidertron. This allows some features from other mods to work, such as entering a factory in Factorissimo2


This fork adds

  • A custom Science pack and the grand mother board (purple cicuit board)
  • The grand motherboard is used to make the custom science pack
  • Have fun automating spidertrons for the science pack lmao

Other Info (Original mod)

  • Supports multiplayer, including different forces/factions
  • Can be added or removed from existing saves at any time (but items and equipment stored in the Spidertron Engineer will be lost!)
  • The whole Spidertron Engineer can fit inside trains and carriages (just press Enter next to one)
  • Vanilla Spidertron is untouched and can be unlocked and used remotely as usual
  • Use /create-spidertron [playername] command if a player is left without a spidertron because of a mod incompatibility
  • Player reach increased by 3 tiles to compensate for the fiddly movement of the spidertron

Limitations (Original mod)

  • Personal roboports can only work with robots and items in the Spidertron trunk

Translation

  • You can help by translating this mod into your language using CrowdIn. Any translations made will be included in the next release.
  • When it is pushed to the original mod, then we pull the changes to this fork and release it a ahort time later

Other mods EmperorKermit and I made:

  • Über Drill This mod adds a mining drill that can be placed anywhere for infinite resources, however it needs a very strong acid to mine this deep and it will require coolant if Space Exploration is present.

Other mods the original mod author (Xorimuth) made:

About

Fork of tburrows13 / SpidertronEngineer. Spidertron Engineer MK2 (Bigger Edition) by ComradeKermit and iHouqLF

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