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This mod uses new genes and genes from existing mods to create or change xenotypes to bring them into line with DnD 5e races. I had discontinued this mod, believing that Forgotten Realms - Biotech Edition was superior, but there are still some people that want to use it so I have updated it. Also it uses Big & Small now, which many have requested.
Wood Elf
Dark Elf
Hill Dwarf
Mountain Dwarf
Orc
Warforged
Undead
Tabaxi
Illithid - just a name change and small gene tweak from the Alpha Genes mind devourer.
Dragonborn - requires Biotech Expansion - Mythic loaded.
Loxodon - requires Biotech Expansion - Mammalia loaded.
Shifter - requires Biotech Expansion - Mammalia loaded.
Troll - will come back in the future
Halfling - will come back in the future
Goblin - will come back in the future
There are mod options under Vanilla Expanded Framework that allow you to toggle Biotech Expansion xenotypes and factions on or off.
Credit for the assets and ideas in the mod dependancies go to their authors and artists. Thank you to Sarg Bjornson (Alpha Genes), Lennoxite (Biotech Expansion), RedMattis (Big & Small), and DetVisor (Det's Stoneborn).
Special thanks to 셉텐트리온 (Infinity Race), Mlie/Dalrae/Elseud (Wa Skeleton and Wa Skeleton Zombie Retexture), and SirMashedPotato (Lynians) for allowing me to borrow their textures.
Dungeons and Dragons Fifth Edition is the property of Wizards of the Coast and this is simply a fan project.
Recommended companion mods:
Mooloh's DnD Menagerie https://steamcommunity.com/sharedfiles/filedetails/?id=2751849453
Pointed Elf Ears Refined https://steamcommunity.com/sharedfiles/filedetails/?id=2886966525
---Compatibility---
Custom head types are not really compatible with Nal's Facial Animations, but there is a Facial Animations Xenotype Compatibility mod that aims to correct this. If not, you can turn off facial animations on certain xenotypes under the mod options for Nal's Facial Animations.
I have marked a few mods as incompatible that add the same or similar stuff to what this mod is adding.