Releases: JdotCarver/MHWS-MultiDetect
Releases · JdotCarver/MHWS-MultiDetect
Production + Testing Release
What's Changed
- Improved Debug Prints.
- Added two new confirmed states.
- The game update seems to have moved stuff around, so most likely fixed them too.
Usage Instructions
- Testing Version : instructions in the Readme here.
- Production Version : instructions packaged inside the Lua itself (its really super simple)
Production + Testing Release
What's Changed
- Production Version : Added Arena Quest Hosting to default to Multiplayersafe = false. As modders are very likely to keep that on.
Usage Instructions
- Testing Version : instructions in the Readme here.
- Production Version : instructions packaged inside the Lua itself (its really super simple)
Production + Testing Release
What's Changed
- Production version update with new 'Multiplayersafe' global, better syntax and link to all 'possible situations' so that everyone has an easier time using it. :)
Usage Instructions
- Testing Version : instructions in the Readme here.
- Production Version : instructions packaged inside the Lua itself (its really super simple)
Production + Test Release
What's Changed
- Initial addition of the production version.
- Reworded the version so that the version semantics are even better.
- This version is 0.22.3
- 0 - means production version not 100% mapped. Will be 1 when all 44 are mapped.
- 22 - means 22 states are available to check for.
- 3 - means 3 updates to the rest of the logic since initial publishing.
- I hope everyone appreciates this. :)
Usage Instructions
I have centralized the usage instructions to be hosted on the README so that only one location has to be updated.
- Testing Version : instructions in the Readme here.
- Production Version : instructions packaged inside the Lua itself (its really super simple)
Testing Version v0.3.1
The initial release for testing purposes!
- Install like your other manual mods by plopping the reframework folder in your game folder (I've made sure the folder structure is correct)
Double check that your files are indeed setup this way, just in case :
MonsterHunterWilds
│
└── reframework/
│
└── autorun/
│
├─ MultiDetect_Testing.lua
└── MultiDetect_TestingFiles/
│
├─ MD_Known_Situations.lua
└─ MD_Possible_Situations.lua
- Open the game, open REFramework console, and you're good to go!
Findings
- While testing, add your findings to your MD_Known_Situations. Click "Reset Scripts" and try to tag'em all.
- Come back with your findings and add them to the Known Situations file or in a Pull Request
Thank you for your contribution.
🙏