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Pixel Editor

Changelog

0.7.1

Additions

  • Pass an image path as a command-line argument to edit that file

Fixes

  • Closing and reopening the app no longer resets which color palette was in use

0.7.0

Additions

  • Color reducer in the "edit" tab

0.6.1

Additions

  • Coordinates of pixel now shown on bottom left
  • Added hotkeys for undo and redo

Changes

  • Smooth tool applies once per pixel
  • Warp and smooth tool minimum strength is now 1

Fixes

  • Smooth no longer favors darker shades
  • Eyedropper sets all future alphas, not just the next one

0.6.0

Additions

  • Cut, copy, paste, and delete selections
  • Rotate selection in quarter turns
  • Reflect selection
  • Export sprite, selection, or spritesheet
  • Export as animated gif

Fixes

  • Crash when selecting tool while no layer is present
  • Stack overflow when using color select on too big a region
  • Marker did not respect alpha
  • Could not save images as jpg/jpeg

0.5.1

Additions

  • Eraser respects tool strength
  • Press "enter" to drop selection

Changes

  • Warp tool does not rewarp pixels from same stroke
  • Pencil can mix with colors below if alpha is low

Fixes

  • Switching tools with hotkeys no longer causes visual bugs
  • Fixed marker
  • Eyedropper did not work properly

0.5.0

Additions

  • Warp tool
  • Hue tool
  • Smooth tool
  • Hotkeys for selecting and resizing tools

Changes

  • Eyedropper averages color over region, weighted by alpha
  • Current tool is highlighted
  • Tools show region they will affect

Fixes

  • Alpha and size were not reset properly when switching tools

0.4.0

Additions

  • Drag tool
  • Fill tool
  • Color selection tool
  • Box selection tool

0.3.0

Additions

  • Cut, copy, and paste
  • "Play" button to animate sprite

0.2.0

Additions

  • Eyedropper tool

Changes

  • Pencil is now default tool

Fixes

  • Pencil and eraser now respect size
  • Drawing out of bounds no longer throws error

0.1.0

Additions

  • Undo and redo
  • White background "view" option

Fixes

  • Bounding frame in spritesheet preview was wrong size
  • Background tiling/fill rendered incorrectly

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