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Lua bindings #19
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Lua bindings #19
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i dont have linux so someone who have should test it. |
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I think the GitHub workflows should essentially automatically it (well test if it builds), so that's all g |
The lua scripts are loaded when the game launches so you can change them without recompiling. |
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oh dope, sick :D |
jac rich thinks its maybe to early to add it, but if we add it now we can expand on it when new functions are added |
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I love the idea of Lua! And look forward for this to be implemented, however i can't review right now as I am not currently using linux |
adds Lua support and a few bindings. main.lua contains a simple script to destroy blocks quickly and refuel the torch, it also prints out the player's position