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@FGDATA FGDATA commented Nov 6, 2015

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f-jjth and others added 19 commits September 9, 2014 21:58
correct path _v_ictor to Victor so master branch is fixed
Fix ../../Instruments iterations
Instruments corrected to Aircraft/Instruments recursively
…on split.

This is the 4th patch 'flightgear-fgaddon_path_fix4_Instruments.patch' attached
to the thread at https://sourceforge.net/p/flightgear/mailman/message/33744249/.

Due to the spinning out of the aircraft from FGData into the new FGAddon
repository, a number of aircraft now either do not work or have missing features
due to now incorrect file path assumptions.  This fixes the incorrect references
to the Aircraft/Instruments/ path for the aircraft 747-200, 787, A-10, a4,
AN-225, B-52F, BAC-TSR2, Boeing314, Buccaneer, c310, c310u3a, CanberraBI8,
Concorde, dc3, ercoupe, fokker100, Lockheed1049, MiG-15, Noratlas, seahawk,
SeaVixen, SenecaII, SU-37, TU-114, victor, vulcanb2, and YF-23.



git-svn-id: http://svn.code.sf.net/p/flightgear/fgaddon/trunk/Aircraft/victor@544 9eb9bc84-db9d-4e05-893b-26dd41ac94a6
…GAddon.

This follows from the proposal for deleting the property for all XML files at
http://thread.gmane.org/gmane.games.flightgear.devel/77365 and the discussions
in the thread at http://thread.gmane.org/gmane.games.flightgear.devel/77606 (for
setting up a repository pre-commit hook script for catching this unused
property) where deleting the property for all files was discussed.

This svn:mime-type repository property is only for optimising the back-end
storage size of the db/revs/* files on the SourceForge infrastructure, by
allowing certain text files with a very limited number of extremely long lines
to be treated as a binary rather than a text file, hence suppressing diffs in
the commit.  As no one has deliberately set this and many text files in FGAddon
are accidentally not being treated as text, this change will result in a major
repository clean up which will allow all text files to be treated as text.  The
activation of the pre-commit hook will prevent this problem from ever
reappearing.

This change touches the files in 480 aircraft directories out of 485, however
this does not affect the file contents or aircraft in any way.



git-svn-id: http://svn.code.sf.net/p/flightgear/fgaddon/trunk/Aircraft/victor@583 9eb9bc84-db9d-4e05-893b-26dd41ac94a6
This follows from http://thread.gmane.org/gmane.games.flightgear.devel/77932.
With the introduction of the 3D sound engine, all sound files in FlightGear now
must be mono point sources.

The following original sound files have been preserved by renaming to
*-stereo.wav, and mono versions created by mixing both channels (as the
information content in both stereo channels are different):
    - Sounds/victor-gear.wav



git-svn-id: http://svn.code.sf.net/p/flightgear/fgaddon/trunk/Aircraft/victor@796 9eb9bc84-db9d-4e05-893b-26dd41ac94a6
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3 participants