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Fast and efficient plugin for Unreal Engine which gives the ability to find and capture the Target, synchronizing it with the server. The system consist of 2 components which can be extended and customized.
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LockOnTargetComponent - gives the locally controlled AActor the ability to find and store the Target along with the Socket. The Target can be controlled directly by the component or through an optional TargetHandler. The component may contain a set of optional Modules, which can be used to add custom cosmetic features.
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TargetComponent - Represents a Target that LockOnTargetComponent can capture in conjunction with a Socket. It is kind of a dumping ground for anything LockOnTarget subsystems may need.
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Source - Clone the repository to the
Pluginsfolder of the project. Optionally add the LockOnTarget dependency to your build.cs file. Generate project files and build the project. -
Unreal Marketplace - Download from the Marketplace and
installon a specific Engine version.Enablethe plugin in the editor.
Source code of the plugin is licensed under MIT license, and other developers are encouraged to fork the repository,
open issues & pull requests to help the development.